An alternative would be to generate a map as part of the build process, so that
it wasn't necessary to constantly spawn addr2line. I took a brief look at the
elf docs, but haven't delved in yet. Too many other things on my plate.
Andrew
----- Original Message -----
From: Jeff S
To: gbadev@yahoogroups.com
Sent: Sunday, July 01, 2001 1:22 PM
Subject: Re: [gbadev] PERN Project SDK's and Emulators
I kind of missed this conversation, but I'm guessing it's about adding full
C-source debugging to the emulators. Parsing an elf file for debug
information isn't that hard. I've done it before. That data you are given
is pretty easy to work with too. Constantly spawning addr2line would be a
bottle neck. If someone plans on parsing an elf file for the debug data,
feel free to email me if you get stuck or have questions.
-Jeff
> I dont see emulator authors using it. It seems better to import the
> information directly from the debug output file. There's no clean way to
> facilate console mode applications in communication with a normal app, in
my
> opinion, unless its like say GCC where minimal intercommunication is
needed.
> But I'm sure the source code would be useful for those working on the
> emulators.
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