When I wrote CGBide, I got console stuff working nicely. What you need is a
decent debugging interface to the emulator (shared memory, COM object, or more
simply as a DLL) and then the ide writer can adapt to that interface.
And anyway, I know of a particular emulator author planning on using it.
Andrew
----- Original Message -----
From: Matt Johnson (DH)
To: gbadev@yahoogroups.com
Sent: Sunday, July 01, 2001 1:05 PM
Subject: Re: [gbadev] PERN Project SDK's and Emulators
I dont see emulator authors using it. It seems better to import the
information directly from the debug output file. There's no clean way to
facilate console mode applications in communication with a normal app, in my
opinion, unless its like say GCC where minimal intercommunication is needed.
But I'm sure the source code would be useful for those working on the
emulators.
Matt
> There is a nice little tool that comes with the binutils called addr2line.
You can use the debugging information output by the compiler in combination
with this exe to convert an address offset to a source code file/line.
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