Hi Keith,
Although it probably only catches you once, it would be good to flag
unaligned writes to vram - this caught me for awhile and seems to
work on all the emus.
Cheers,
Andy
--- In gbadev@y..., "Keith Wilkins" <devlists@e...> wrote:
> Guys,
>
> If you've got particular problems with BoycottAdvance then address
them to
> me and if possible I'll fix them.
>
> Regards
>
> Keith
>
> -----Original Message-----
> From: Jonas Lund [mailto:jonas.lund@a...]
> Sent: 25 June 2001 19:39
> To: gbadev@y...
> Subject: SV: [gbadev] demo does not run on flash advance ?!
>
>
> 1: no problemo
> 2:flashadvance creates the correct header if you answer yes.
>
> your problem i can tell you, you are using boycott advance, eventho
> people like it it's the worst emu for those people that are writing
> stuff. i don't know exactly why but i guess it allows you do to
crappy
> coding and get away with it, kinda like coding under windows :)
> ( a workmate of mine complained on the same fact when he got his
linker,
> people writes stuff that only work on boycott advance and eventho it
> doesn't work on other emus they don't think of it as a prob, but it
is.
> the less the emu's handles of it the bigger reason to worrry)
>
> top problems?
> 1: rom write? i know for sure that igba and mappy doesn't allow
this, if
> it doesn't run on those that's one of your problems. (check your
memory
> map produced by the linker)
> 2: if in bitmap mode, you should remember to enable BG2 (bit 11 i
think
> of 0x4000000)
>
> / jonas
>
> -----Ursprungligt meddelande-----
> Från: Werner Siedenburg [mailto:pcween@g...]
> Skickat: den 25 juni 2001 15:37
> Till: gbadev@y...
> Ämne: [gbadev] demo does not run on flash advance ?!
>
>
> hello,
>
> i wrote my first program for the gameboy advance.
> it does run on boycott advance v0.19b, but not on real hardware
however.
> could someone post the top10 reasons why a homebrewn demo does not
run
> on
> real gba ?
>
> when writing the flash cart, i get two error messages :
>
> -----------------------------------------
> PortMode = EPP
> FileName = C:\Win9x_ME\test.bin
> FileSize = 156832
> File Size Error!!!
> checking rom information...
> no AGB data present!
> Header fixed
> Time = 6 Sec
> -----------------------------------------
>
> 1. file size error, probably because the file is too small compared
to a
> commercial rom (4/8MByte),
> but that should be no problem. or am i wrong ?
>
> 2. no AGB data present. no idea what this means. are there some
> nintendo-headers you need to have in
> order to run a demo on real hardware ? if yes, where can i get
these
> headers ?
>
> or maybe my c-code is the problem. the full source of my little
proggie
> can
> be downloaded from my homepage.
http://www.pcween.de/files/gba-
test.rar
> <
http://www.pcween.de/files/gba-test.rar>
> it's compressed with winrar (also available on www.pcween.de)
>
> the c-sourcefile is included with this email.
> i hope someone can explain why it doesn't work on my gba...
>
>
> werner siedenburg
> aka pcween
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
>
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