REG_BG0HOFF controlls y scrolling.
REG_BG0VOFF controlls x scrolling.I believe seting the last two bits in
REG_BG0CNT will make a 512x512 text background.
-dovoto
-----Original Message-----
From: Joiey [mailto:joieyandchelsea@...]
Sent: Saturday, June 02, 2001 1:08 PM
To: gbadev@yahoogroups.com
Subject: [gbadev] mode 0, background scrolling
Hi everyone, I'm using mode 0 to design an RPG style tiled game. I can set
up the mode fine and get my backgrounds, but I can only creating backgrounds
that are 240x160. How do I create a 512x512 bg area? This is the maximum
stored background correct? And once I get this area set up, how do I xy
scroll the screen so I can display different areas of it?
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