On Sat, 2 Jun 2001, Jeff Frohwein wrote:
> > Ok,
> > finally I found how to code the VSync routine in ASM
> > using ARMGCC.
Why, why, why? The compiler does an excellent job of creating a sane
vsync wait loop. Is this really just a matter of doing it because
everybody else is, or is there a real reason that this needs to be in
assembly? I would love to find out, its bugging me. I would like to just
write it off as monkey see/monkey do, but I'm not so arrogant as to think
I know it all about the GBA (yet).