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Re: objcopy / .pool / Saving Methods / addr latch   Message List  
Reply | Forward Message #4124 of 15019 |
Re: [gbadev] Re: objcopy / .pool / Saving Methods / addr latch

On Sat, 2 Jun 2001, Jeff Frohwein wrote:

> > Ok,
> > finally I found how to code the VSync routine in ASM
> > using ARMGCC.

Why, why, why? The compiler does an excellent job of creating a sane
vsync wait loop. Is this really just a matter of doing it because
everybody else is, or is there a real reason that this needs to be in
assembly? I would love to find out, its bugging me. I would like to just
write it off as monkey see/monkey do, but I'm not so arrogant as to think
I know it all about the GBA (yet).








Sat Jun 2, 2001 8:15 pm

fenix@...
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Message #4124 of 15019 |
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Sometimes I accidentally do dumb stuff like Amy did. I suppose it's just a matter of time before I'm permanently banned I guess. Unfortunately. :-\ ... I...
Jeff Frohwein
jeff@...
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Jun 2, 2001
4:29 pm

... Why, why, why? The compiler does an excellent job of creating a sane vsync wait loop. Is this really just a matter of doing it because everybody else is,...
Jason Wilkins
fenix@...
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Jun 2, 2001
8:33 pm

... I modified mine slightly so it waits for 159 then for 160. Otherwise, calling vsync() followed by vsync() the second call might execute while VCOUNT still...
Pete
dooby@...
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Jun 2, 2001
8:44 pm
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