On Sat, 2 Jun 2001 bradonk@... wrote:
> void PixelOn(u8 x, u8 y, u8 c) //a1 = x , a2 = y, a3 = color
This does work on my GBA (credit to Jeff for the cable) but I think the
opinion of many here is that it will be faster just to plot 2 pixels at
once and accept the loss of resolution...
> why this doesn't work on any emulator but Mappy and VGBA (I'm using
> 0.6)? I'm thinking its an emulator bug. Could someone test my
I don't think vgba 1.0 gets it right either but BoyCott Advance 0.18b
Linux SDL version does so try the latest 0.19 prolly.
HTH,
Pete
--
http://www.bits.bris.ac.uk/dooby/