Hi Jack,
I did check it out. The flowcharts are helpful, but I cannot
help
but worry than N will throw a load of guidelines onto us at some point.
It's a pain when your designing your front-end and so on.
Thanks for the reply,
Sean ;-)
----- Original Message -----
From: "Jack Ukleja" <jack.ukleja@...>
To: <gbadev@yahoogroups.com>
Sent: Friday, June 01, 2001 12:19 PM
Subject: Re: [gbadev] SIO Standards
> Sean,
>
> Have you checked all the .pdfs available on Warioworld? There is one about
> BackupLibrary which includes details of various levels of support
required.
> There is also a submission requirements pdfs, and a Pprogramming Cautions
> pdf which contains other requirements and recommendations.
>
> Jack
>
> ----- Original Message -----
> From: "Sean Dunlevy" <sean@...>
> To: <gbadev@yahoogroups.com>
> Sent: Friday, June 01, 2001 11:14 AM
> Subject: [gbadev] SIO Standards
>
>
> Anyone know if Nintendo have released guidelines
> for SIO. I notice different games handle it quite
> differently. Wyi Wyi Racing has no special screens
> for establishing communications & if you unplug
> the cable during the game, both machines simply
> pause until it's reconnected (you cannot even end
> the game). F-Zero on the other hand has a specific
> screen to establish communications and if you
> disconnect the cable it prints up a message and
> automatically exits the game.
>
> Cheers,
> Sean ;-)
>
> BTW Standards for 'soft reset'? Backup RAM messages/
> warnings? I keep feeling that only when we submit
> we will find out :-(
>
>
>
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