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Two graphics questions   Message List  
Reply | Forward Message #3055 of 15019 |
RE: [gbadev] Two graphics questions


actualy obj have higher default priority. In otherwords obj priority 0 would
apear in front of background priority 0.
-dovoto
-----Original Message-----
From: groepaz [mailto:groepaz@...]
Sent: Monday, April 30, 2001 10:48 PM
To: fmoraes@...
Subject: Re: [gbadev] Two graphics questions


Hello fmoraes,

Monday, April 30, 2001, 10:06:33 PM, you wrote:

fnrc> 1. who has the highest priority in the end? OBJ or BG? I mean, OBJ
fnrc> priority 0 and background priority 0?

backdrop -> obj -> bg (highest)



fnrc> 2. with alpha blending, how does it work if you have more than one
fnrc> target surface? What if the first surface is transparent?

objs blend only to the bg, not other sprites ... no, it doesnt quite
look like what you would expect ;/

--
Best regards,
groepaz mailto:groepaz@...



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Tue May 1, 2001 7:45 pm

rogersjl@...
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Message #3055 of 15019 |
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Hi, I have two simple questions: 1. who has the highest priority in the end? OBJ or BG? I mean, OBJ priority 0 and background priority 0? 2. with alpha...
fmoraes@...
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Apr 30, 2001
8:06 pm

Hello fmoraes, Monday, April 30, 2001, 10:06:33 PM, you wrote: fnrc> 1. who has the highest priority in the end? OBJ or BG? I mean, OBJ fnrc> priority 0 and...
groepaz
groepaz@...
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Apr 30, 2001
8:48 pm

I would have imagined that when an OBJ and a BG have the same priority value, the OBJ would always be displayed above the BG. In my GBA/PC environment I deal...
a_bloke_from_ireland@...
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May 2, 2001
2:26 am

Hi fmoraes I would have imagined that when an OBJ and a BG have the same priority value, the OBJ would always be displayed above the BG. In my GBA/PC...
a_bloke_from_ireland@...
Send Email
May 2, 2001
5:26 am

I would have imagined that when an OBJ and a BG have the same priority value, the OBJ would always be displayed above the BG. In my GBA/PC environment I deal...
a_bloke_from_ireland@...
Send Email
May 2, 2001
6:24 am

actualy obj have higher default priority. In otherwords obj priority 0 would apear in front of background priority 0. -dovoto ... From: groepaz...
Rogers, Jason L. ET2 ...
rogersjl@...
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May 1, 2001
11:53 pm

I will also attempt to answer these questions =) ... From: groepaz To: fmoraes@... Sent: Monday, April 30, 2001 3:48 PM Subject: Re: [gbadev] Two...
Stephen Stair
sgstair@...
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May 2, 2001
1:38 am

... Hmm, no :) According to Nintendo docs, it goes like this (as you would expect): backdrop -> bg -> obj (highest) ...
VBRunner !
vbrunner_@...
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May 4, 2001
4:19 am

Ok, Thanks for all the replies. Now can someone clean up the confusion about the priorities between sprites and bg? BG priority 0 and OBJ priority 0, both...
fmoraes@...
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May 4, 2001
5:16 pm

OBJ >:|| - Nokturn ... From: fmoraes@... To: gbadev@yahoogroups.com Sent: Friday, May 04, 2001 7:15 PM Subject: [gbadev] Re: Two graphics questions Ok, ...
Nokturn
nokturn_@...
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May 4, 2001
6:20 pm

Today I was in the EFNet #GBADEV chat, asking people about the Qb lable I am making for Boofly ...
Christopher A. Haslage
kilokahn@...
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May 4, 2001
7:47 pm

What is you want to know about the emulator? It's pretty far along, though not ready for public use yet. It's not possible to emulate the Atari 2600 in C++ on...
Otaku
otaku@...
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May 4, 2001
8:45 pm

Otaku, Well, that isn't so bad. The problem is to find someone who knows ASM. It is surprising such an antique piece of machine cannot be emulated in the ...
Christopher A. Haslage
kilokahn@...
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May 4, 2001
11:02 pm

I'm not interested in doing any work on the Saturn. Plus I don't have the time. For now I'm concentrating on writing the VCS emulator by myself. ... From:...
Otaku
otaku@...
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May 5, 2001
12:41 am

... No First bg is drawn, then OBJs with the same pr. That means, if you have a BomberGirl sprite of prior. 0, it is displayed over the tile map with the ...
Nokturn
nokturn_@...
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May 4, 2001
11:13 pm

Hello Nokturn, ... N> No N> First bg is drawn, then OBJs with the same pr. That means, if you have a N> BomberGirl sprite of prior. 0, it is displayed over...
groepaz
groepaz@...
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May 4, 2001
11:48 pm
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