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OAM data size   Message List  
Reply | Forward Message #3050 of 15019 |
Can someone please tell me exactly how much space is available for Sprites
tiles?

I believe is it 32k, but I'm wondering, since 'sprite tile number' in the
OBJ attribute 3 is 9 bits (512). With 8x8 tiles, that makes 32k (512 * 8
*8), but if you are in 16 colors palette mode, it means you could actually
have 1024 sprites tiles in memory but could only access 1/2 of them. That
could suggest OBJ data would be 16k, or that design was made more with 256
colors palettes in mind...

Hopefully I'm not gettign too many things wrong there...

Thanks!



Tue May 1, 2001 5:45 pm

apsod@...
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Message #3050 of 15019 |
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Can someone please tell me exactly how much space is available for Sprites tiles? I believe is it 32k, but I'm wondering, since 'sprite tile number' in the OBJ...
apsod
apsod@...
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May 1, 2001
10:27 pm

In message <OE66hfUblH1Y265LUGy00006bde@...> ... You might want to re-check this... ;) -- exoticorn/icebird...
Dennis Ranke
exoticorn@...
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May 2, 2001
7:09 am

What makes you say that Dennis? I was under the strong impression that the top 32K of the 96K VRAM is where the sprites must go so 9 bits would make sense? The...
Sean Dunlevy
sean@...
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May 2, 2001
9:18 am

Nope, Sean. That was not what Dennis was talking about. He said that exoticorn/icebird should recheck if the GBA only have 9 bits to access the tile index. ...
Sam Nova
sam@...
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May 2, 2001
11:07 am

In message <00a501c0d2e9$44629c20$1100a8c0@sean> ... Yes, I have. But as the original poster said, having 1024 tiles to chose from would make very much sense...
Dennis Ranke
exoticorn@...
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May 2, 2001
11:38 am

er - i think he's getting at the fact that in 4bit (16 colour) sprite mode you have access to 1024 characters (32k) - which is actually 10bits... heck - i know...
ninge1
ninge1@...
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May 2, 2001
11:56 am

Hello =) ... From: "Dennis Ranke" <exoticorn@...> To: <gbadev@yahoogroups.com> Sent: Wednesday, May 02, 2001 4:07 AM Subject: Re: [gbadev] OAM data...
Stephen Stair
sgstair@...
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May 6, 2001
8:22 pm
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