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Spare 0-wait state RAM.   Message List  
Reply | Forward Message #294 of 15019 |
RE: [gbadev] Spare 0-wait state RAM.

> Hehe, yes, although you can only access it during blanking
> periods afaik.

Not true! You can access VRAM outside blanking periods. Big N have done it
right this time!

> Hm, but if you can execute code from there, you could put your h- and
> v-blank routines there... ;)

Certainly can! In nice ARM code as well :-)

Matt.



Mon Sep 11, 2000 1:29 pm

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Message #294 of 15019 |
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Hi, Just thought I share this with you guys. If you are using Modes 3 or 4, there is 5K available between the RAM used for the screens and OBJ characters....
Matthew Davies
MDavies@...
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Sep 11, 2000
10:06 am

In message <17398269E24ED31180940090279C2CE9C483FF@ASC-NT-EXCH1> ... Hehe, yes, although you can only access it during blanking periods afaik. Hm, but if you...
Dennis Ranke
exoticorn@...
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Sep 11, 2000
12:58 pm

... Not true! You can access VRAM outside blanking periods. Big N have done it right this time! ... Certainly can! In nice ARM code as well :-) Matt....
Matthew Davies
MDavies@...
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Sep 11, 2000
1:22 pm
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