Simply set the x,y coords for unused sprites to offscreen coords, or make
sure your first char in sprite ram is zero filled so they won't be visible.
Rob.
-----Original Message-----
From: Alex Amsel [mailto:gba@...]
Sent: 01 April 2001 13:08
To: gbadev@yahoogroups.com
Subject: Re: [gbadev] Top Left Sprite Oam Problem.
On 1 Apr 2001, at 12:34, James W said something like:
> I am having a problem with OAM.
>
> I get a random 8*8 sprite in the top left of the display.
>
> Anyone have any experience of this or better, got a solutions.
You probably haven't turned unused sprites off.
Usefully I don't have the value here for turning them off but you
should be able to dig it out of some doc or other, or a demo, or the
includes if you're a reg. developer!
Alex Amsel (#irc sillytuna)
Tuna Technologies Ltd (Sheffield)
PC/Console Game and Tools Development
Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632
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