Certainly one thing is how complex your program is. If you use features
that which seem simple to emulate, chances are your porting time will be
smaller. But, emulation, especially 1st generation emulation, is never an
exact science. At the very least you could be left retiming parts of your
codebase.
- Jeff
----- Original Message -----
From: Joiey <joieyandchelsea@...>
To: <gbadev@yahoogroups.com>
Sent: Friday, March 02, 2001 3:39 PM
Subject: [gbadev] igba
> Here goes again, I posted this earlier with no response.
>
> Does anyone know if I design a game using iGBA to test it and it runs
fine,
> will it actually run on a real GBA ? If not, what is the approximate time
> it would take to make the necessary changes to get it working on a real
GBA?
>
> Thanks
>
>
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