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Reply | Forward Message #1661 of 15019 |
Re: [gbadev] igba

Certainly one thing is how complex your program is. If you use features
that which seem simple to emulate, chances are your porting time will be
smaller. But, emulation, especially 1st generation emulation, is never an
exact science. At the very least you could be left retiming parts of your
codebase.

- Jeff


----- Original Message -----
From: Joiey <joieyandchelsea@...>
To: <gbadev@yahoogroups.com>
Sent: Friday, March 02, 2001 3:39 PM
Subject: [gbadev] igba


> Here goes again, I posted this earlier with no response.
>
> Does anyone know if I design a game using iGBA to test it and it runs
fine,
> will it actually run on a real GBA ? If not, what is the approximate time
> it would take to make the necessary changes to get it working on a real
GBA?
>
> Thanks
>
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>




Sat Mar 3, 2001 4:46 am

bodisafa@...
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Message #1661 of 15019 |
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Does anyone know if I design a game using iGBA to test it and it runs fine, will it actually run on a real GBA ? If not, what is the approximate time it would...
Joiet
joieyandchelsea@...
Send Email
Mar 2, 2001
5:13 am

... Only the author can fathom a guess, and even then, it's a very unfair question. The author might have work/school/wife&kids/ and other daily obligations ...
danzig@...
Send Email
Mar 2, 2001
5:57 am

Here goes again, I posted this earlier with no response. Does anyone know if I design a game using iGBA to test it and it runs fine, will it actually run on a...
Joiey
joieyandchelsea@...
Send Email
Mar 2, 2001
8:25 pm

Certainly one thing is how complex your program is. If you use features that which seem simple to emulate, chances are your porting time will be smaller....
Jeff Dixon
bodisafa@...
Send Email
Mar 3, 2001
4:44 am
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