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Reply | Forward Message #1658 of 15019 |
Re: [gbadev] Home dev

On 2 Mar 2001, at 9:05, Joshua Meeds said something like:

> It'd be great if Nintendo released such a development system
> themselves - that one obviously couldn't be used for piracy, and by
> filling that need Nintendo would be keeping homebrew developers from
> going to full piracy kits (aka Bung). It would also create a good
> source of programmers, and since they'd only have 256K to work with,
> they'd have to create totally optimal games, so be really good
> programmers.

Or alternatively they'll just write really shite games ;)



Alex Amsel
MD, Tuna Technologies Ltd (Sheffield)
PC, Console and Handheld Developers
Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632



Fri Mar 2, 2001 5:16 pm

gba@...
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Message #1658 of 15019 |
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I had a thought ages ago about how I could use the link cable facility on the gba to port down data from a pc for testing purposes, but I thought at the time...
SteveJ
licksweets@...
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Mar 2, 2001
9:01 am

It'd be great if Nintendo released such a development system themselves - that one obviously couldn't be used for piracy, and by filling that need Nintendo...
Joshua Meeds
dreamer@...
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Mar 2, 2001
5:07 pm

... Or alternatively they'll just write really shite games ;) Alex Amsel MD, Tuna Technologies Ltd (Sheffield) PC, Console and Handheld Developers Tel: +44...
Alex Amsel
gba@...
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Mar 2, 2001
5:10 pm

... Piracy... hmmm... if you can get code running on a real GBA (which is something I really would like to do soon) then that's the option to rip a cartridge....
Rafael Vuijk (aka Dar...
darkfader@...
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Mar 10, 2001
7:11 pm

I had a thought ages ago about how I could use the link cable facility on the gba to port down data from a pc for testing purposes, but I thought at the time...
Anthony Ball
anthony@...
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Mar 2, 2001
9:20 pm
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