It'd be great if Nintendo released such a development system themselves -
that one obviously couldn't be used for piracy, and by filling that need
Nintendo would be keeping homebrew developers from going to full piracy
kits (aka Bung). It would also create a good source of programmers, and
since they'd only have 256K to work with, they'd have to create totally
optimal games, so be really good programmers.
At 09:01 AM 3/2/2001 +0000, you wrote:
>I had a thought ages ago about how I could use the link cable
>facility on the gba to port down data from a pc for testing purposes,
>but I thought at the time I'de have to wait for some kind of "dev
>cartridge" to be invented by a third party. So I pretty much forgot
>about it all..
>
>However, despite knowing about the hardware feature for ages I simply
>cannot add up :) The MultiPlay feature of the gba which downloads a
>section of the game to another linked machine - wouldn't that be just
>great to have a link cable gba -> pc, so you can download home dev
>games, a la WonderWitch on WonderSwan.. It's only 256kbyte but hey,
>I've coded games in 4k, and I'm easily pleased :P
>
>hmm, guess it's buying a jap one and getting out a soldering iron
>time :)