> Does anyone know if I design a game using iGBA to test it and it runs fine,
> will it actually run on a real GBA ? If not, what is the approximate time
> it would take to make the necessary changes to get it working on a real GBA?
Only the author can fathom a guess, and even then, it's a very unfair
question.
The author might have work/school/wife&kids/ and other daily obligations
that take away time from developing the emulator. Assuming he/she isn't
an official developer with access to the hardware would make the job
even more difficult. There are hardware intricacies that go beyond even
the most thorough paper documentation, and speaking of documentation, we
don't know if the author has or is using any proprietary documentation.
Danz