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igba   Message List  
Reply | Forward Message #1652 of 15019 |
Re: [gbadev] igba

> Does anyone know if I design a game using iGBA to test it and it runs fine,
> will it actually run on a real GBA ? If not, what is the approximate time
> it would take to make the necessary changes to get it working on a real GBA?


Only the author can fathom a guess, and even then, it's a very unfair
question.

The author might have work/school/wife&kids/ and other daily obligations
that take away time from developing the emulator. Assuming he/she isn't
an official developer with access to the hardware would make the job
even more difficult. There are hardware intricacies that go beyond even
the most thorough paper documentation, and speaking of documentation, we
don't know if the author has or is using any proprietary documentation.


Danz



Fri Mar 2, 2001 5:58 am

danzig@...
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Message #1652 of 15019 |
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Does anyone know if I design a game using iGBA to test it and it runs fine, will it actually run on a real GBA ? If not, what is the approximate time it would...
Joiet
joieyandchelsea@...
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Mar 2, 2001
5:13 am

... Only the author can fathom a guess, and even then, it's a very unfair question. The author might have work/school/wife&kids/ and other daily obligations ...
danzig@...
Send Email
Mar 2, 2001
5:57 am

Here goes again, I posted this earlier with no response. Does anyone know if I design a game using iGBA to test it and it runs fine, will it actually run on a...
Joiey
joieyandchelsea@...
Send Email
Mar 2, 2001
8:25 pm

Certainly one thing is how complex your program is. If you use features that which seem simple to emulate, chances are your porting time will be smaller....
Jeff Dixon
bodisafa@...
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Mar 3, 2001
4:44 am
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