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Mode4 vram byte access   Message List  
Reply | Forward Message #1649 of 15019 |
Right, I eventually got round to rechecking byte access to vram - on
the latest rev gba and it's just like the ts4 before it - there
doesn't seem to be individual strb byte access.

Writing to odd or even addresses writes the same byte to both odd &
even pixels in the same word. So thats definately a read/modify/write
for individual pixel access. I tried a c version in gcc and it does
the same naturally.

Whats currently annoying me though are the sprite priority clashes -
where objs behind a playfield are brought above that playfield if
overlapped by an obj above the same playfield. Only fixed by
shuffling it down the oam list.. So I just hope it works with my
depth sorter :O)





Fri Mar 2, 2001 12:12 am

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Right, I eventually got round to rechecking byte access to vram - on the latest rev gba and it's just like the ts4 before it - there doesn't seem to be...
SteveJ
licksweets@...
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Mar 2, 2001
12:12 am
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