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Re: Digest Number 1427   Message List  
Reply | Forward Message #14997 of 15019 |
Check the forums at gbadev.org and download devkitpro from devkitpro.org. There
is also HAM which is easy to get up and running, but is a bit slower because the
compiler hasn't been updated in years. I am at school right now so maybe someone
else can elaborate. Hope this helps.

-Jake

gbadev@yahoogroups.com wrote:
There is 1 message in this issue.

Topics in this digest:

1. Just Starting
From: "Peter"


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Sun, 26 Feb 2006 21:04:01 -0000
From: "Peter"
Subject: Just Starting

Hi all. I am interested in starting to develop software for the GBA
(preferably in C). Can someone point me to some good software and
maybe a tutorial to start off?








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Mon Feb 27, 2006 11:28 pm

jakejohnson2431
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Forward
Message #14997 of 15019 |
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Check the forums at gbadev.org and download devkitpro from devkitpro.org. There is also HAM which is easy to get up and running, but is a bit slower because...
Jake Johnson
jakejohnson2431
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Feb 27, 2006
11:55 pm

Hello all, Please help me develop a good open source tile editor that's truly cross-platform, cross-browser, and run-anywhere (well, anywhere with a network...
Peter Balogh
palexanderba...
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Mar 10, 2006
8:05 pm

It doesn't seem to work so well with flashplayer 7 under firefox 1.5.0.1under linux: screenshot: http://davr.org/tile.png -David R...
David Rorex
josath
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Mar 10, 2006
11:35 pm

Ooops--I should have mentioned that it requires the Flash 8 plugin, to take advantage of the new BitmapData class (an order of magnitude faster than the older...
Peter Balogh
palexanderba...
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Mar 13, 2006
1:11 am
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