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developement environment   Message List  
Reply | Forward Message #14994 of 15019 |
Re: [gbadev] developement environment

On Tue, Feb 21, 2006 at 12:53:23PM -0700, Richard Terrell wrote:
> could i get a poll of what people use as their developement platform? There
> are so many tools out there, it's a little hard for a newbie to understand
> which is the best to use. i'm interested in:
>
> 1. operating system

Linux (Debian).

> 2. compiler / plugins / tools

gcc, but I really only use gas and ld from binutils. Link script based
on one from devkitadvance, I seem to recall.

noweb for literate assembler programs.

> 3. IDE / Editor / plugins

vim (and sometimes emacs, but usually vim because it handles noweb a bit
better, with folding, too).

> 4. Graphics tools

grafx2 via dosbox -- great pixel editor in the style of dpaint.

I use my own tools to extract tilemaps, sprites, palettes, lines (for
physics and level data) and so on from the PCXs output by grafx2. Lots
of personal tools for optimizing data, compressing levels, et cetera.

> 5. Sound tools

arecordmidi; a hand-rolled tool for converting MIDI, XM, and MML to an
internal player format; audacity for sampling; soundtracker for
sequencing sample-based sections.

> 6. Emulator / Hardware tools

visualboyadvance, and a parallel port flashlinker.


There's still a lot I've been meaning to do with my setup, though, but I
haven't done anything with the GBA in a while because of other work.

HTH.

--
Julian Squires






Fri Feb 24, 2006 8:35 am

erovonket
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Message #14994 of 15019 |
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could i get a poll of what people use as their developement platform? There are so many tools out there, it's a little hard for a newbie to understand which...
Richard Terrell
plainkeyman
Offline Send Email
Feb 22, 2006
8:44 am

in the past, I had a linux setup -- Fedora Core 3 at the time, with DevKit Advance (and later DevKit ARM). As for an editor, I just used vim. No special...
Dennis Munsie
bea_dennis
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Feb 22, 2006
8:06 pm

... Windows XP (my computer at work and labtop at home) ... devkitadv (the one where you use gcc.exe)(you can tell how knowledgable I am with my compiler :-P )...
Palamon 3
palamon_3
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Feb 22, 2006
8:06 pm

... Windows XP ... GCC as installed with an older version of HAM. ;) (Not using HAMlib). ... HAM IDE, Visual Studio ... Photoshop, custom tools, Kaleid ... ...
tursi
tursi1
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Feb 22, 2006
11:07 pm

... debian linux ... devkitarm for compiling ... gvim for editing source code ... The Gimp for creation + gfx2gba for conversion ... audacity (though I haven't...
David Rorex
josath
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Feb 22, 2006
8:06 pm

Hi! Nice to see there are people out there doing gba/nds development on debian! I'd just like to ask what emulator you use for nds, because I couldn't find any...
Nicolas Wack
wackes
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Feb 23, 2006
7:51 pm

... Being honest most of the emulators aren't really up to running homebrew as yet but they're getting there. There's a version of dsemu which uses fltk for...
Dave Murphy
gameboy_dave
Online Now Send Email
Feb 24, 2006
7:23 pm

OS: Mac OS X Compiler:I'm using devkitPro's Mac OS X version, and I've stolen an all-purpose Makefile from the linux examples on sourceforge. The beauty about...
Peter Balogh
palexanderba...
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Feb 22, 2006
8:06 pm

... They're there for stealing :) ... Indeed it does. ... 1. check there are no spaces in the paths - both your project folder and the folder where devkitPro...
Dave Murphy
gameboy_dave
Online Now Send Email
Feb 22, 2006
11:07 pm

... Linux (Debian). ... gcc, but I really only use gas and ld from binutils. Link script based on one from devkitadvance, I seem to recall. noweb for literate...
Julian Squires
erovonket
Offline Send Email
Feb 25, 2006
10:40 pm
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