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developement environment   Message List  
Reply | Forward Message #14992 of 15019 |
Re: [gbadev] developement environment

Hi!

Nice to see there are people out there doing gba/nds development on debian!

I'd just like to ask what emulator you use for nds, because I couldn't
find any suitable (ideas for linux doesn't work a bit here), and I had
little success running the windows versions (dualis, ideas, dsemu) with
wine.

Thanks for the advice!

Nico.

David Rorex wrote:
> On 2/21/06, Richard Terrell <plainkeyman@...> wrote:
>
>>could i get a poll of what people use as their developement platform? There
>>are so many tools out there, it's a little hard for a newbie to understand
>>which is the best to use. i'm interested in:
>>
>>1. operating system
>
> debian linux
>
>>2. compiler / plugins / tools
>
> devkitarm for compiling
>
>>3. IDE / Editor / plugins
>
> gvim for editing source code
>
>>4. Graphics tools
>
> The Gimp for creation + gfx2gba for conversion
>
>>5. Sound tools
>
> audacity (though I haven't done much sound)
>
>>6. Emulator / Hardware tools
>
> VisualBoyAdvance
>
>>i'm really hoping there's someone with a linux setup, but i'm interested in
>>all types of environments.
>
> Linux is definately usable for developing homebrew for GBA, as well as
> the NDS (which I also do).
>
>
>>
>>Thank you so much.
>>
>
>
> -David R
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
>





Thu Feb 23, 2006 1:07 pm

wackes
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Message #14992 of 15019 |
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could i get a poll of what people use as their developement platform? There are so many tools out there, it's a little hard for a newbie to understand which...
Richard Terrell
plainkeyman
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Feb 22, 2006
8:44 am

in the past, I had a linux setup -- Fedora Core 3 at the time, with DevKit Advance (and later DevKit ARM). As for an editor, I just used vim. No special...
Dennis Munsie
bea_dennis
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Feb 22, 2006
8:06 pm

... Windows XP (my computer at work and labtop at home) ... devkitadv (the one where you use gcc.exe)(you can tell how knowledgable I am with my compiler :-P )...
Palamon 3
palamon_3
Offline Send Email
Feb 22, 2006
8:06 pm

... Windows XP ... GCC as installed with an older version of HAM. ;) (Not using HAMlib). ... HAM IDE, Visual Studio ... Photoshop, custom tools, Kaleid ... ...
tursi
tursi1
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Feb 22, 2006
11:07 pm

... debian linux ... devkitarm for compiling ... gvim for editing source code ... The Gimp for creation + gfx2gba for conversion ... audacity (though I haven't...
David Rorex
josath
Online Now Send Email
Feb 22, 2006
8:06 pm

Hi! Nice to see there are people out there doing gba/nds development on debian! I'd just like to ask what emulator you use for nds, because I couldn't find any...
Nicolas Wack
wackes
Offline Send Email
Feb 23, 2006
7:51 pm

... Being honest most of the emulators aren't really up to running homebrew as yet but they're getting there. There's a version of dsemu which uses fltk for...
Dave Murphy
gameboy_dave
Online Now Send Email
Feb 24, 2006
7:23 pm

OS: Mac OS X Compiler:I'm using devkitPro's Mac OS X version, and I've stolen an all-purpose Makefile from the linux examples on sourceforge. The beauty about...
Peter Balogh
palexanderba...
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Feb 22, 2006
8:06 pm

... They're there for stealing :) ... Indeed it does. ... 1. check there are no spaces in the paths - both your project folder and the folder where devkitPro...
Dave Murphy
gameboy_dave
Online Now Send Email
Feb 22, 2006
11:07 pm

... Linux (Debian). ... gcc, but I really only use gas and ld from binutils. Link script based on one from devkitadvance, I seem to recall. noweb for literate...
Julian Squires
erovonket
Offline Send Email
Feb 25, 2006
10:40 pm
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