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developement environment   Message List  
Reply | Forward Message #14991 of 15019 |
Re: [gbadev] developement environment

Peter Balogh wrote:
> OS: Mac OS X
>
>
> Compiler:I'm using devkitPro's Mac OS X version, and I've stolen an
all-purpose Makefile from the linux examples on sourceforge.
>
They're there for stealing :)

> The beauty about that Makefile is that (I believe) it scans your source
directory for files with a ".c" suffix and compiles those with GCC, and scans
for ".cpp" and compiles them with "G++". If I'm talking out of a dark and
toothless place here, please correct me.
>
Indeed it does.
> But I would certainly love to get my Windows PC compiling with such a file. I
can't get MinSys to compile using make (can't find the directories or
files--even with the environment variables set to presumably good values), and
the DOS batch file I have doesn't scan for all .c and then all .cpp files.
>

1. check there are no spaces in the paths - both your project folder and
the folder where devkitPro is installed.

2. check you set the environment variables as unix style i.e.
DEVKITARM=/c/devkitPro/devkitARM *not* c:\devkitPro\devkitARM

The devkitPro windows installer does a good job of setting everything up
as it should be.

http://www.devkitpro.org/setup.shtml










Wed Feb 22, 2006 9:55 pm

gameboy_dave
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Message #14991 of 15019 |
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could i get a poll of what people use as their developement platform? There are so many tools out there, it's a little hard for a newbie to understand which...
Richard Terrell
plainkeyman
Offline Send Email
Feb 22, 2006
8:44 am

in the past, I had a linux setup -- Fedora Core 3 at the time, with DevKit Advance (and later DevKit ARM). As for an editor, I just used vim. No special...
Dennis Munsie
bea_dennis
Offline Send Email
Feb 22, 2006
8:06 pm

... Windows XP (my computer at work and labtop at home) ... devkitadv (the one where you use gcc.exe)(you can tell how knowledgable I am with my compiler :-P )...
Palamon 3
palamon_3
Offline Send Email
Feb 22, 2006
8:06 pm

... Windows XP ... GCC as installed with an older version of HAM. ;) (Not using HAMlib). ... HAM IDE, Visual Studio ... Photoshop, custom tools, Kaleid ... ...
tursi
tursi1
Offline Send Email
Feb 22, 2006
11:07 pm

... debian linux ... devkitarm for compiling ... gvim for editing source code ... The Gimp for creation + gfx2gba for conversion ... audacity (though I haven't...
David Rorex
josath
Online Now Send Email
Feb 22, 2006
8:06 pm

Hi! Nice to see there are people out there doing gba/nds development on debian! I'd just like to ask what emulator you use for nds, because I couldn't find any...
Nicolas Wack
wackes
Offline Send Email
Feb 23, 2006
7:51 pm

... Being honest most of the emulators aren't really up to running homebrew as yet but they're getting there. There's a version of dsemu which uses fltk for...
Dave Murphy
gameboy_dave
Online Now Send Email
Feb 24, 2006
7:23 pm

OS: Mac OS X Compiler:I'm using devkitPro's Mac OS X version, and I've stolen an all-purpose Makefile from the linux examples on sourceforge. The beauty about...
Peter Balogh
palexanderba...
Offline Send Email
Feb 22, 2006
8:06 pm

... They're there for stealing :) ... Indeed it does. ... 1. check there are no spaces in the paths - both your project folder and the folder where devkitPro...
Dave Murphy
gameboy_dave
Online Now Send Email
Feb 22, 2006
11:07 pm

... Linux (Debian). ... gcc, but I really only use gas and ld from binutils. Link script based on one from devkitadvance, I seem to recall. noweb for literate...
Julian Squires
erovonket
Offline Send Email
Feb 25, 2006
10:40 pm
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