OS: Mac OS X
Compiler:I'm using devkitPro's Mac OS X version, and I've stolen an all-purpose
Makefile from the linux examples on sourceforge.
The beauty about that Makefile is that (I believe) it scans your source
directory for files with a ".c" suffix and compiles those with GCC, and scans
for ".cpp" and compiles them with "G++". If I'm talking out of a dark and
toothless place here, please correct me.
But I would certainly love to get my Windows PC compiling with such a file. I
can't get MinSys to compile using make (can't find the directories or
files--even with the environment variables set to presumably good values), and
the DOS batch file I have doesn't scan for all .c and then all .cpp files.
Graphics: Flash, for creating animated sprites; Photoshop, for tweaking the
GIFs that I get from Flash; and a Python script I wrote to scan any bitmap file
format and write out GBA-friendly C arrays. I can make the script available if
wanted, but since it uses PIL and wxPython I've also compiled it into nice
standalone executables for Mac and PC. Let me know if you want me to send the
URLs.
----- Original Message ----
From: Richard Terrell <plainkeyman@...>
To: gbadev@yahoogroups.com
Sent: Tuesday, February 21, 2006 2:53:23 PM
Subject: [gbadev] developement environment
could i get a poll of what people use as their developement platform? There
are so many tools out there, it's a little hard for a newbie to understand
which is the best to use. i'm interested in:
1. operating system
2. compiler / plugins / tools
3. IDE / Editor / plugins
4. Graphics tools
5. Sound tools
6. Emulator / Hardware tools
i'm really hoping there's someone with a linux setup, but i'm interested in
all types of environments.
Thank you so much.
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