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developement environment   Message List  
Reply | Forward Message #14987 of 15019 |
Re: [gbadev] developement environment


> 1. operating system
Windows XP (my computer at work and labtop at home)


> 2. compiler / plugins / tools
devkitadv (the one where you use gcc.exe)(you can tell
how knowledgable I am with my compiler :-P )


> 3. IDE / Editor / plugins
Programmers Notepad

> 4. Graphics tools
Photoshop CS (got to love the software at work) but MS
Paint when in a fix

and gifs2sprites.exe

> 5. Sound tools
Still haven't quite gotten comfortable with it yet

> 6. Emulator / Hardware tools
Visualboy advance (great for testing my programs as
well as piecing together the interworkings of my
favorite games)




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Wed Feb 22, 2006 3:08 pm

palamon_3
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Message #14987 of 15019 |
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could i get a poll of what people use as their developement platform? There are so many tools out there, it's a little hard for a newbie to understand which...
Richard Terrell
plainkeyman
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Feb 22, 2006
8:44 am

in the past, I had a linux setup -- Fedora Core 3 at the time, with DevKit Advance (and later DevKit ARM). As for an editor, I just used vim. No special...
Dennis Munsie
bea_dennis
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Feb 22, 2006
8:06 pm

... Windows XP (my computer at work and labtop at home) ... devkitadv (the one where you use gcc.exe)(you can tell how knowledgable I am with my compiler :-P )...
Palamon 3
palamon_3
Offline Send Email
Feb 22, 2006
8:06 pm

... Windows XP ... GCC as installed with an older version of HAM. ;) (Not using HAMlib). ... HAM IDE, Visual Studio ... Photoshop, custom tools, Kaleid ... ...
tursi
tursi1
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Feb 22, 2006
11:07 pm

... debian linux ... devkitarm for compiling ... gvim for editing source code ... The Gimp for creation + gfx2gba for conversion ... audacity (though I haven't...
David Rorex
josath
Online Now Send Email
Feb 22, 2006
8:06 pm

Hi! Nice to see there are people out there doing gba/nds development on debian! I'd just like to ask what emulator you use for nds, because I couldn't find any...
Nicolas Wack
wackes
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Feb 23, 2006
7:51 pm

... Being honest most of the emulators aren't really up to running homebrew as yet but they're getting there. There's a version of dsemu which uses fltk for...
Dave Murphy
gameboy_dave
Online Now Send Email
Feb 24, 2006
7:23 pm

OS: Mac OS X Compiler:I'm using devkitPro's Mac OS X version, and I've stolen an all-purpose Makefile from the linux examples on sourceforge. The beauty about...
Peter Balogh
palexanderba...
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Feb 22, 2006
8:06 pm

... They're there for stealing :) ... Indeed it does. ... 1. check there are no spaces in the paths - both your project folder and the folder where devkitPro...
Dave Murphy
gameboy_dave
Online Now Send Email
Feb 22, 2006
11:07 pm

... Linux (Debian). ... gcc, but I really only use gas and ld from binutils. Link script based on one from devkitadvance, I seem to recall. noweb for literate...
Julian Squires
erovonket
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Feb 25, 2006
10:40 pm
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