I have been a silent reader of the forum for quite sometime. Even though my question is too basic , comparing to the ones posted by others. However, I am posing this question to the members in a detailed way. Please bear with me till then.
I have the basic idea that palettes hold colors values and the first colour is the mask color. I also understand that characters are unique sections (8*8) of a bg graphic. And finally maps are the layout of the characters as it appears on the bg.
In a typical scenario, I load the palette as bg_palette, characters in bg vram, and map in BG3. But when the graphic is rendered on the gba, I always find the first character of the BG as the background (instead of the maskcolor). In the process of trial and error, I have confused myself to such an extent of what is what.
Due to this I find rendering BG graphics intimidating
I am using photoshop to convert RGB color graphic to indexed color. I try to edit the color table to put the mask color first, but it doesnt work somehow.
I know there is a clear way of doing this. I am not able to understand it. I hope someone can help me.
Thanks
-R
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