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Program and control GBA using a Basic Stamp   Message List  
Reply | Forward Message #14975 of 15019 |
Re: [gbadev] Program and control GBA using a Basic Stamp

Memory shouldn't be a problem, memory is cheap these days.
For example:
http://www.sparkfun.com/commerce/product_info.php?products_id=301
4mbit for 3.87 USD (plus shipping or whatever)

-David R

On 2/10/06, Ped <ped@...> wrote:
>
> >> I'm working on a project using a Parallax Basic Stamp and would like to
> >> have it display the results on the GBA as basic text. I don't know if I
> >> can use the output of the stamp to program the GBA using multi-boot
> >> system. I would like to be able to transfer the program without using a
>
> Hello,
>
> I did not develop for GBA for a long time, but IIRC the multiboot data have
> to conform to nintendo's multiboot header, which contains not only important
> data about length, starting point, etc... but also graphics of nintendo
> logo.
> I can't recall the lenght of those data, but I suspect it's several kB
> long, I wonder why nobody else pointed it to you yet. (this list is dead?)
> As far as I can recall from my hazy memory, I think the MBV cable is using
> this propietary format of multiboot data, and there's no way to boot the GBA
> with some simpler scheme.
>
> You can still make it trough with booting your GBA from some device with
> larger memory (PC?) to upload your own program, which will expect simple
> data from basic stamp later, in your own communication protocol, but I think
> you wished to avoid that kind of solution.
>
> I think the protocol of multiboot programs for GBA is described on this
> basic level very well, if you will try to search a bit, you will surely run
> into the information about that nintendo logo, as it had been discussed a
> lot due to copyright reasons. The length of header, data format, etc.. is
> surely described and floating around, as I have seen them couple of years
> ago, when I was new to GBA.
>
> --





Fri Feb 10, 2006 7:37 pm

josath
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Message #14975 of 15019 |
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I'm working on a project using a Parallax Basic Stamp and would like to have it display the results on the GBA as basic text. I don't know if I can use the...
gick2002
Offline Send Email
Feb 7, 2006
8:57 am

Hi Gick2002, Just out of curiosity, how much memory has you basic stamp got? as if your going to program the gba with something to show output in text on GBA,...
Jim Bagley
jimbagley@...
Send Email
Feb 9, 2006
9:05 am

... Well, an 8x8 bitmap font needs 1k per bit of depth, so he'd need 4k for the font. That eliminates the two starter kits (which have 256 bytes of EEPROM for...
Rob
raindog469
Online Now Send Email
Feb 9, 2006
9:09 pm

Somewhat OT: I would highly recommend other microcontrollers besides parallax's basic stamp. It is over-priced, and under-powered. I've used Atmel's AVR a...
David Rorex
josath
Online Now Send Email
Feb 9, 2006
9:10 pm

... Hello, I did not develop for GBA for a long time, but IIRC the multiboot data have to conform to nintendo's multiboot header, which contains not only...
Ped
ped7g
Offline Send Email
Feb 10, 2006
6:54 pm

Memory shouldn't be a problem, memory is cheap these days. For example: http://www.sparkfun.com/commerce/product_info.php?products_id=301 4mbit for 3.87 USD...
David Rorex
josath
Online Now Send Email
Feb 10, 2006
9:29 pm
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