Memory shouldn't be a problem, memory is cheap these days.
For example:
http://www.sparkfun.com/commerce/product_info.php?products_id=301
4mbit for 3.87 USD (plus shipping or whatever)
-David R
On 2/10/06, Ped <ped@...> wrote:
>
> >> I'm working on a project using a Parallax Basic Stamp and would like to
> >> have it display the results on the GBA as basic text. I don't know if I
> >> can use the output of the stamp to program the GBA using multi-boot
> >> system. I would like to be able to transfer the program without using a
>
> Hello,
>
> I did not develop for GBA for a long time, but IIRC the multiboot data have
> to conform to nintendo's multiboot header, which contains not only important
> data about length, starting point, etc... but also graphics of nintendo
> logo.
> I can't recall the lenght of those data, but I suspect it's several kB
> long, I wonder why nobody else pointed it to you yet. (this list is dead?)
> As far as I can recall from my hazy memory, I think the MBV cable is using
> this propietary format of multiboot data, and there's no way to boot the GBA
> with some simpler scheme.
>
> You can still make it trough with booting your GBA from some device with
> larger memory (PC?) to upload your own program, which will expect simple
> data from basic stamp later, in your own communication protocol, but I think
> you wished to avoid that kind of solution.
>
> I think the protocol of multiboot programs for GBA is described on this
> basic level very well, if you will try to search a bit, you will surely run
> into the information about that nintendo logo, as it had been discussed a
> lot due to copyright reasons. The length of header, data format, etc.. is
> surely described and floating around, as I have seen them couple of years
> ago, when I was new to GBA.
>
> --