Search the web
Sign In
New User? Sign Up
gbadev
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Show off your group to the world. Share a photo of your group with us.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Program and control GBA using a Basic Stamp   Message List  
Reply | Forward Message #14973 of 15019 |
Re: [gbadev] Program and control GBA using a Basic Stamp

Somewhat OT:

I would highly recommend other microcontrollers besides parallax's
basic stamp. It is over-priced, and under-powered.

I've used Atmel's AVR a little bit, and they are pretty good. You can
program them using AVR ASM or C. I've used the ATmega32, which is:
Flash: 32kB
SRAM:1024B
EEPROM: 2048B
Speed:0 - 16MHz
And you can get it for around $10. You can find dev boards for around
$15-$40, depending on how many extras you want included in the board.

Here's a list of devices:
http://www.avrfreaks.net/index.php?module=FreaksDevices&func=viewDev

Here's some dev boards:
http://www.sparkfun.com/commerce/categories.php?cPath=2_10

Sorry for the off-topic reply...I had to use a basic stamp in school
once, and when I wanted to buy some for myself, I didn't like the
prices so I looked around.

-David R

On 2/8/06, Jim Bagley <jimbagley@...> wrote:
>
> Hi Gick2002,
>
> Just out of curiosity, how much memory has you basic stamp got? as if your
going to
> program the gba with something to show output in text on GBA, cos for
starters,
> your gonna need a font, and they don't come cheap memory wise, gba's smallest
font bpp is 4,
> so your gonna have to have code to convert 1bit bitmap font to 4bit,
> and code it to read data from stamp, not to mention the stamps own code to
> store the gba code and send it to gba, and finally your code for the project
to
> create the data and send to gba :) unless your putting all that on an
external eeprom to the stamp? :)
>
> Also sorry that I don't have info on MBV2 cable, but I do know you'll
> need a bit more storage space than a basic stamp, correct me if i'm wrong
here,
> as I've not long started using pics myself :)
>
>
> Either way, good luck with it.
>
> Baggers
>
> ----- Original Message -----
> From: gick2002
> To: gbadev@yahoogroups.com
> Sent: Tuesday, January 24, 2006 5:11 AM
> Subject: [gbadev] Program and control GBA using a Basic Stamp
>
> I'm working on a project using a Parallax Basic Stamp and would like to
> have it display the results on the GBA as basic text. I don't know if I
> can use the output of the stamp to program the GBA using multi-boot
> system. I would like to be able to transfer the program without using a
> flash linker module to load a communication program. The stamp gives me
> full control over the method of the serial communication so I believe
> they can communicate. I need to find out the specifics of the protocol
> used without having to reverse engineer the MBV2 cable and software. To
> sum up, every time I supply power to the GBA and Stamp I want the stamp
> to load the program into the GBA using the serial interface and display
> my data. I have the HAM compiler so I'm able to test the program in the
> emulator. Does anybody know if this can be done or another simple
> method that will produce similar results?
>





Thu Feb 9, 2006 6:43 pm

josath
Online Now Online Now
Send Email Send Email

Forward
Message #14973 of 15019 |
Expand Messages Author Sort by Date

I'm working on a project using a Parallax Basic Stamp and would like to have it display the results on the GBA as basic text. I don't know if I can use the...
gick2002
Offline Send Email
Feb 7, 2006
8:57 am

Hi Gick2002, Just out of curiosity, how much memory has you basic stamp got? as if your going to program the gba with something to show output in text on GBA,...
Jim Bagley
jimbagley@...
Send Email
Feb 9, 2006
9:05 am

... Well, an 8x8 bitmap font needs 1k per bit of depth, so he'd need 4k for the font. That eliminates the two starter kits (which have 256 bytes of EEPROM for...
Rob
raindog469
Online Now Send Email
Feb 9, 2006
9:09 pm

Somewhat OT: I would highly recommend other microcontrollers besides parallax's basic stamp. It is over-priced, and under-powered. I've used Atmel's AVR a...
David Rorex
josath
Online Now Send Email
Feb 9, 2006
9:10 pm

... Hello, I did not develop for GBA for a long time, but IIRC the multiboot data have to conform to nintendo's multiboot header, which contains not only...
Ped
ped7g
Offline Send Email
Feb 10, 2006
6:54 pm

Memory shouldn't be a problem, memory is cheap these days. For example: http://www.sparkfun.com/commerce/product_info.php?products_id=301 4mbit for 3.87 USD...
David Rorex
josath
Online Now Send Email
Feb 10, 2006
9:29 pm
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help