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Program and control GBA using a Basic Stamp   Message List  
Reply | Forward Message #14972 of 15019 |
Re: [gbadev] Program and control GBA using a Basic Stamp

On Wed February 8 2006 05:23, Jim Bagley wrote:
> Just out of curiosity, how much memory has you basic stamp
> got? as if your going to program the gba with something to
> show output in text on GBA, cos for starters, your gonna need
> a font, and they don't come cheap memory wise, gba's smallest
> font bpp is 4, so your gonna have to have code to convert 1bit
> bitmap font to 4bit, and code it to read data from stamp, not
> to mention the stamps own code to store the gba code and send
> it to gba, and finally your code for the project to create the
> data and send to gba :) unless your putting all that on an
> external eeprom to the stamp? :)

Well, an 8x8 bitmap font needs 1k per bit of depth, so he'd need
4k for the font. That eliminates the two starter kits (which
have 256 bytes of EEPROM for the series 1, 2K for the series 2)
but all the rest have at least 16k (though it looks like they're
bankswitched, which I guess could make it complicated) and as
you say, there's always external EEPROMs.

I'd think the rest of it wouldn't be that hard to fit into 16k,
let alone 32. I could even imagine writing some kind of minimal
"display server" type of program and sending it to the GBA to
just display what the stamp sent it over the link port...
handling graphics primitives, simple text display, etc. But I
don't know how useful it'd be for games (I know that's not what
the original poster wanted it for anyway.)

Rob





Thu Feb 9, 2006 5:34 pm

raindog469
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Message #14972 of 15019 |
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I'm working on a project using a Parallax Basic Stamp and would like to have it display the results on the GBA as basic text. I don't know if I can use the...
gick2002
Offline Send Email
Feb 7, 2006
8:57 am

Hi Gick2002, Just out of curiosity, how much memory has you basic stamp got? as if your going to program the gba with something to show output in text on GBA,...
Jim Bagley
jimbagley@...
Send Email
Feb 9, 2006
9:05 am

... Well, an 8x8 bitmap font needs 1k per bit of depth, so he'd need 4k for the font. That eliminates the two starter kits (which have 256 bytes of EEPROM for...
Rob
raindog469
Online Now Send Email
Feb 9, 2006
9:09 pm

Somewhat OT: I would highly recommend other microcontrollers besides parallax's basic stamp. It is over-priced, and under-powered. I've used Atmel's AVR a...
David Rorex
josath
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Feb 9, 2006
9:10 pm

... Hello, I did not develop for GBA for a long time, but IIRC the multiboot data have to conform to nintendo's multiboot header, which contains not only...
Ped
ped7g
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Feb 10, 2006
6:54 pm

Memory shouldn't be a problem, memory is cheap these days. For example: http://www.sparkfun.com/commerce/product_info.php?products_id=301 4mbit for 3.87 USD...
David Rorex
josath
Online Now Send Email
Feb 10, 2006
9:29 pm
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