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Getting my maps working in yeti3d !   Message List  
Reply | Forward Message #14937 of 15019 |
Re: [gbadev] Re: Getting my maps working in yeti3d !

I'm going to assume it's due to the fact that the compiled 'e1m1' object
isn't being linked in. It's either that or some bad VisualHAM mojo. Try
compiling it w/ the latest devkitARM ( http://devkitpro.sf.net/ ) and
see if it makes any difference.

bmnb1234 wrote:
> Hi I fixed it but I am getting the same error. I even created a map
> e1m1.c using Yeti3D Editor and replaced it with the exact same
> name the original e1m1.c but when I still got this error
>
>
> : undefined reference to `e1m1'
> make: *** [yeti.elf] Error 1
>
> but when I compile it with original I get no errors.
>
> /gcc-arm/bin/arm-thumb-elf-objcopy.exe -v -O binary yeti.elf
> yeti.gba
> copy from yeti.elf(elf32-littlearm) to yeti.gba(binary)
> /tools/win32/gbafix.exe yeti.gba -tyeti
> ROM fixed!
> /tools/win32/vba.exe yeti.gba
>





Tue Jun 28, 2005 12:18 am

biggierp
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Message #14937 of 15019 |
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I am working a yeti3d pronged when I was able to get it to compiler using VisualHAM with default map with no problems. But when I replaced with my map...
bmnb1234
Offline Send Email
Jun 24, 2005
12:05 am

Looks like you forgot to close your function.... yeti_load_map(yeti, &warehouse; Should be yeti_load_map(yeti, &warehouse);...
Mike "BigRedPimp" Parks
biggierp
Online Now Send Email
Jun 24, 2005
10:54 am

Hi I fixed it but I am getting the same error. I even created a map e1m1.c using Yeti3D Editor and replaced it with the exact same name the original e1m1.c...
bmnb1234
Offline Send Email
Jun 26, 2005
11:46 pm

I'm going to assume it's due to the fact that the compiled 'e1m1' object isn't being linked in. It's either that or some bad VisualHAM mojo. Try compiling it...
Mike "BigRedPimp" Parks
biggierp
Online Now Send Email
Jun 28, 2005
8:30 pm
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