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Getting my maps working in yeti3d !   Message List  
Reply | Forward Message #14934 of 15019 |
Re: Getting my maps working in yeti3d !

Hi I fixed it but I am getting the same error. I even created a map
e1m1.c using Yeti3D Editor and replaced it with the exact same
name the original e1m1.c but when I still got this error


: undefined reference to `e1m1'
make: *** [yeti.elf] Error 1

but when I compile it with original I get no errors.

/gcc-arm/bin/arm-thumb-elf-objcopy.exe -v -O binary yeti.elf
yeti.gba
copy from yeti.elf(elf32-littlearm) to yeti.gba(binary)
/tools/win32/gbafix.exe yeti.gba -tyeti
ROM fixed!
/tools/win32/vba.exe yeti.gba






--- In gbadev@yahoogroups.com, "Mike \"BigRedPimp\" Parks"
<bigredpimp@p...> wrote:
> Looks like you forgot to close your function....
>
> yeti_load_map(yeti, &warehouse;
>
> Should be
>
> yeti_load_map(yeti, &warehouse);
>
>
> bmnb1234 wrote:
>
> >I am working a yeti3d pronged when I was able to get it to
compiler
> >using VisualHAM with default map with no problems.
> >
> >But when I replaced with my map warehouse.c I searched all the
code
> >and replaced all entries of e1m1 with warehouse I got the
following
> >errors.
> >
> >../../src/game.c:260: error: parse error before ';' token
> >make: *** [../../src/game.o] Error 1
> >
> >in my yeti.c
> >yeti_load_map(yeti, &warehouse;
> >
> >in my yeti.h
> >extern YETI_ROM rom_map_t warehouse;
> >
> >I then tried to delegate the default map e1m1.c and rename my map
> >e1m1.c and I got this error
> >Message.
> >
> >: undefined reference to `e1m1'
> >
> >
> >I would grateful anyone has any ideas on how to get my maps
working
> >in yeti3d.
> >
> >Thank you for your time!
> >Jason
> >
> >
> >
> >
> >
> >
> >
> >
> >Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >








Sun Jun 26, 2005 9:09 pm

bmnb1234
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Forward
Message #14934 of 15019 |
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I am working a yeti3d pronged when I was able to get it to compiler using VisualHAM with default map with no problems. But when I replaced with my map...
bmnb1234
Offline Send Email
Jun 24, 2005
12:05 am

Looks like you forgot to close your function.... yeti_load_map(yeti, &warehouse; Should be yeti_load_map(yeti, &warehouse);...
Mike "BigRedPimp" Parks
biggierp
Online Now Send Email
Jun 24, 2005
10:54 am

Hi I fixed it but I am getting the same error. I even created a map e1m1.c using Yeti3D Editor and replaced it with the exact same name the original e1m1.c...
bmnb1234
Offline Send Email
Jun 26, 2005
11:46 pm

I'm going to assume it's due to the fact that the compiled 'e1m1' object isn't being linked in. It's either that or some bad VisualHAM mojo. Try compiling it...
Mike "BigRedPimp" Parks
biggierp
Online Now Send Email
Jun 28, 2005
8:30 pm
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