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Getting my maps working in yeti3d !   Message List  
Reply | Forward Message #14933 of 15019 |
Re: [gbadev] Getting my maps working in yeti3d !

Looks like you forgot to close your function....

yeti_load_map(yeti, &warehouse;

Should be

yeti_load_map(yeti, &warehouse);


bmnb1234 wrote:

>I am working a yeti3d pronged when I was able to get it to compiler
>using VisualHAM with default map with no problems.
>
>But when I replaced with my map warehouse.c I searched all the code
>and replaced all entries of e1m1 with warehouse I got the following
>errors.
>
>../../src/game.c:260: error: parse error before ';' token
>make: *** [../../src/game.o] Error 1
>
>in my yeti.c
>yeti_load_map(yeti, &warehouse;
>
>in my yeti.h
>extern YETI_ROM rom_map_t warehouse;
>
>I then tried to delegate the default map e1m1.c and rename my map
>e1m1.c and I got this error
>Message.
>
>: undefined reference to `e1m1'
>
>
>I would grateful anyone has any ideas on how to get my maps working
>in yeti3d.
>
>Thank you for your time!
>Jason
>
>
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>
>Yahoo! Groups Links
>
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Fri Jun 24, 2005 5:49 am

biggierp
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Message #14933 of 15019 |
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I am working a yeti3d pronged when I was able to get it to compiler using VisualHAM with default map with no problems. But when I replaced with my map...
bmnb1234
Offline Send Email
Jun 24, 2005
12:05 am

Looks like you forgot to close your function.... yeti_load_map(yeti, &warehouse; Should be yeti_load_map(yeti, &warehouse);...
Mike "BigRedPimp" Parks
biggierp
Online Now Send Email
Jun 24, 2005
10:54 am

Hi I fixed it but I am getting the same error. I even created a map e1m1.c using Yeti3D Editor and replaced it with the exact same name the original e1m1.c...
bmnb1234
Offline Send Email
Jun 26, 2005
11:46 pm

I'm going to assume it's due to the fact that the compiled 'e1m1' object isn't being linked in. It's either that or some bad VisualHAM mojo. Try compiling it...
Mike "BigRedPimp" Parks
biggierp
Online Now Send Email
Jun 28, 2005
8:30 pm
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