That's not true. Modes 3 and 5 are paletteless, and can display all 32,768
colors, or rather Mode 3 can, because Mode 5 doesn't have that many pixels.
John Sensebe
jsensebe@...
Quantum Mechanics are God's way of making sure we never really know what's
going on.
----- Original Message -----
From: "Gary Tsang" <
garytsang@...>
To: <
gbadev@yahoogroups.com>
Sent: Wednesday, March 16, 2005 8:43 PM
Subject: Re: [gbadev] Converting 32k colors images
the gba is able to display 32k distinct colors, but unfortunately it
can only show 256 of the 32k different colors at the same time. The
limit is not the gba's ability to show colors, but that its palette
memory is only 256*16bit large.
I hope this is helpful.
Gary
[moderator's note: this is not entirely true. please check:
http://www.work.de/nocash/gbatek.htm#lcdvrambitmapbgmodes
and
http://www.thepernproject.com/tutorials/gba/day_2.html#2
for information on the gba's bitmapped display modes]
On Mar 16, 2005, at 2:10 PM, Bruce wrote:
>
> Hi folks,
>
> Im beginning in GBA dev and saw that it supports up to 32.768
> colors.
> But most tools I found to convert images to raw format or C source
> code only supports 256 colors at max.
>
> I was wondering how to convert a full 32k color image to a GBA
> format.
>
> Any help on this ?
>
> Thanks
> Bruce
>
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