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Re: Non-Command line ASM?
<kevinweatherman@h...> wrote:
>
> So you could use a number of IDE/UI's for your developement besides
MSDEV.
> What ever your developement platform is Windows or Linux, etc.
> But you have to set it up to point to your Assembler, linker, and
compliers.
I figured this was the case, and that I just didn't know what I
was doing. I have MS Visual Studio v6 installed somewhere.
> For MSDEV all you need to do is put your makefile in it.
>
> Under "Project Settings", "Build Command Line" put for instance:
>
> nmake /C /F "makefile.txt" _DEBUG=1
>
> Then under the same tab there "Output" put your binary image:
>
> MYGAME.GBA
I will try this, but... will I have to create the makefile? I
guess I am used to the software doing that for me automatically.
> You can use a tool like my "ADSMSGFIX" utility on www.gbadev.org to
format
> the error/warning output to something that MSDEV can handle.
I'm not quite sure I get this part. If I understand you, the tool
you mention, or a similar one, will monitor the assembly process and
translate error codes and insert them into the text stream of MSVC
progress window?
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