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Re: [gbadev] Non-Command line ASM?
> I think I am getting the hang of the basics of assembly, reading
> Pete Cockerell's "ARM Assembly Language Programming", but to assemble
> the programs for testing I would like to use a Windows application
> rather than have to use a command line program in a DOS box. Does
> such a thing exist? Can I use VHAM or MSVC++ to assemble? (I'm pretty
> sure MSVC++ will -not- do it).
> I would also like a app for converting graphics like gfx2gba, but
> in a window so I can choose directories easily and so my bad typing
> won't make me have to retype commands so many times.
The upside of using command-line programs, is that they are easily
incoorporated into a makefile, so all graphics conversions, assembling,
compiling, tweaking etc. is all done automaticaly.
Cheers,
Peter
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