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Background Palette and other Art work issues   Message List  
Reply | Forward Message #14828 of 15019 |

When you are using 256 color Paletted tiles for your
background in say Mode 0,

I know each background,0 - 3, can have it's own set of
tiles, but can each background have it's own palette
as well?

All I can find from my tutorials is that there is only
one background palette to follow, which makes it hard
for me to easily incorperate a bunch of different
layered backgrounds that use different colors without
creating a master background palette.
I'd rather load a certian palette with a certain set
of tiles, but just wondering how to easily do that.


Another thing is that creating those paletted tiles
can be a real pain in the butt at times because when I
transfer the picture into gif form to use the
gifs2sprites program to turn it into gameboy form, I
can't control the way the palette order is.
If I order the palette the way I want it manually and
I don't know how to manually change the gameboy tile
palette reference numbers without doing the simple,
but annoying number swap and test, swap and test
method with the number references.

So I'm thinking there has to be a better way to manage
creating art stuff for the GBA and have greater
control over the code part of the gif image then
microsoft paint and Adobe photodeluxe allows.

What art software do you all like to use?


Thanks for the help,

Jason






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Thu Nov 11, 2004 1:00 am

palamon_3
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Message #14828 of 15019 |
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When you are using 256 color Paletted tiles for your background in say Mode 0, I know each background,0 - 3, can have it's own set of tiles, but can each...
Palamon 3
palamon_3
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Nov 11, 2004
1:14 am
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