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Intro and newbie question   Message List  
Reply | Forward Message #14810 of 15019 |
Re: [gbadev] Intro and newbie question


Hey Bill

Im not a programmer myself since I never actually coded a demo wich was
worthy to be posted on any website, but I did look for sprites, mode4
background a tile background and the like. I stopped at sound though since
that was just getting frustrating.

If you like frustrating puzzles (or Supaplex if you remember that game) or
illogical point and click adventure games you wont much mind programming for
GBA. But without a certain Stephen Stair who really did more then almost
anyone would have done to get me started I never would have come that far
with the GBA (hours and hours of helping).

Of course I did it without HAM and have no experience with it but still. HAM
is more then just a library but the main choice to use it over other
compilers is still the added libraries. I don't have any experience with
HAM and am mostly speakiung from my experiences without it, but if you are
not too serious HAM is ok and even if you are serious HAM is ok too but not
as proffesional looking of course :) (if only for the bragging rights to do
it yourself without the extra help :)).

I dont know how much help all my banter is at this point, Im almost going to
sleep and even if it wasnt any help I hope it wasnt a total chore to read
:).
----- Original Message -----
From: "Bill DeWitt" <Bill@...>
To: <gbadev@yahoogroups.com>
Sent: Thursday, November 04, 2004 2:08 PM
Subject: [gbadev] Intro and newbie question


>
>
>
> Hi,
>
> My name is Bill and my son just got his first GBA. I have been
> doing some programming both in C and some game programming in
> DarkBasic, but I am not a programmer by any means.
>
> I just wondered if GB proramming was a viable hobby. I see that
> some of the tools have not really had much in the way of recent
> development, it seems that Visual HAM may be on the back shelf, and
> the advent of the DS may even put the whole GBA world in limbo.
>
> I sent off for the flash adapter kit and I downloaded some tools
> and have been playing around with the emulators, but I don't want to
> get too far into another field without knowing what landmines I might
> find.
>
> Any conversation on the issue appreciated.
>
>
>
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>








Thu Nov 4, 2004 9:58 pm

daikath
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Forward
Message #14810 of 15019 |
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Hi, My name is Bill and my son just got his first GBA. I have been doing some programming both in C and some game programming in DarkBasic, but I am not a...
Bill DeWitt
williamjames...
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Nov 4, 2004
3:18 pm

I'm not too concerned with the DS putting the GBA world in limbo. Now it will probably reduce the amount of new commercial games coming out for the GBA, so you...
Palamon 3
palamon_3
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Nov 4, 2004
9:54 pm

Hey Bill Im not a programmer myself since I never actually coded a demo wich was worthy to be posted on any website, but I did look for sprites, mode4 ...
Win Schutten
daikath
Online Now Send Email
Nov 4, 2004
10:06 pm

Hi Bill, In my opinion the GBA is a great platform for a hobbyist programmer, and a great way to improve your C programming skills. It's completely different...
Pete Gunter
gunterpete
Online Now Send Email
Nov 4, 2004
10:52 pm

Bill, GBA is probably the best non-pc platform to begin programming on. It is powerful enough to do some incredible things, yet simple enough to be mastered...
jason rogers
jason_lee_ro...
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Nov 5, 2004
12:51 am

Hi Jason, While i can understand the fact that you suggest people that want to properly learn programming embedded platforms to avoid the HAMlib function ...
Emanuel Schleussinger...
ratbert.geo
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Nov 5, 2004
1:49 pm

Thanks for all the responses. I got my devkit in the mail today, should be having fun soon. Already pulling out my hair over stupid programming mistakes... ...
Bill DeWitt
williamjames...
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Nov 5, 2004
11:20 pm

Emanuel, I apologize as I seem to be misunderstood. I was referring only to ham lib which I believe is a very solid implementation of the functionality needed...
jason rogers
jason_lee_ro...
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Nov 5, 2004
11:20 pm

... upcoming DS ... use HAM as ... expect ... BTW, I got that. ... api Can you recommend some tutorials? While I appreciate the ease of premade libraries and...
Bill DeWitt
williamjames...
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Nov 6, 2004
1:54 am

These are two tutorials that I like the most: http://user.chem.tue.nl/jakvijn/tonc/ www.thepernproject.com I am kindof partial to the pern project being that...
jason rogers
jason_lee_ro...
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Nov 6, 2004
12:47 pm

Is there any good tutorials on doing multiplayer games, or, dare I say it, using the wireless adaptor, and on that note, how to do what a few of the classic ...
Palamon 3
palamon_3
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Nov 7, 2004
4:07 am

hi, ... this is known as 'multi-boot'. i've never seen a tutorial which demonstrates how to use this, but here is some pretty good information of how you might...
Michael Reid
leonrauis
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Nov 7, 2004
8:56 pm

You could take a look at http://downtou.cjb.net. In the GBA section they got a bit on link. ... From: Palamon 3 To: gbadev@yahoogroups.com Sent: Saturday,...
Ben
ben_o_murray
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Nov 9, 2004
1:17 am
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