Hi,
you do not need the source code for all your game components to pass the
Nintendo lot check. One of my registered members of HAMlib submitted and
passed Nintendo lot check for a commercial GBA game. Commercial developers
usually buy the source code version of HAMlib in order to get full control
over eventual bug fixes / additions that need to be made to the library.
Best
Emanuel
http://www.ngine.de
-----Original Message-----
From: Win Schutten [mailto:win.schutten@...]
Sent: Freitag, 28. Mai 2004 20:27
To: gbadev@yahoogroups.com
Subject: Re: [gbadev] HAM or not to HAM?
If you are like some who plan to get the game released you do have to have
all the sourcecode to get it through Nintendo I have heard. Ham is great but
I don't know if they add the sourcecode for all their functions. Then again
I could be a n00b who fell for an urban myth cuz I have no idea if they
actually require all the sourcecode :).
> I have been trying to decide weather I want to write my new game
> using HAM, I hate the forced Splash Screen, but it has a fairly
> unsubstancial registration fee, or if I should write my game by
> hand. Has anyone here used HAM/HEL? And if so were you satisfied,
> disappointed by your experience? Please let me know. Thanks!
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