--- In gbadev@yahoogroups.com, "H. Dean Hunter" <deanhhunter@y...>
wrote:
I have used HAM for a short while to get me introduced to the
system. It is a good library but I eventually moved away from it to
see what it was doing on the inside.
The thing with using someone elses library is that you don't know
how it REALLY works, only its interface. Later on down the road when
making your game, you're going to want to do something difficult
with the hardware, and it's going to be hard to do it because of the
additional layer of abstraction.
Bottom line is this, if your game is really going to use the
hardware to its fullest, then you need to make your own library and
use it. Otherwise, HAM should suit your needs.
> I have been trying to decide weather I want to write my new game
> using HAM, I hate the forced Splash Screen, but it has a fairly
> unsubstancial registration fee, or if I should write my game by
> hand. Has anyone here used HAM/HEL? And if so were you
satisfied,
> disappointed by your experience? Please let me know. Thanks!