With a little bit of luck you can print dot codes on a (nowadays) standard
inkjet printer. The "lowest" I could go on my printer for an acceptable
result was 600 DPI and high quality inkjet paper. For best results, use 1200
DPI and photo paper. Make sure the dot code is printed using my tool at the
correct size, which is a little bit larger than a real dot code. The dot
code will be printed at the bottom of the page, ready to be swiped through
the e-reader.
So far working results have been produced on a HP DeskJet 3650 and an Epson
Stylus C85.
> -----Original Message-----
> From: Daniel [mailto:webmaster@...]
> Sent: maandag 19 april 2004 18:02
> To: gbadev@yahoogroups.com
> Subject: Re: [gbadev] Re: e-Reader dissection
>
> What is the correct way to print these dot codes? Will a normal inkjet
> print
> it at 300 dpi?
>
>
> ----- Original Message -----
> From: "Tim Schuerewegen" <Tim.Schuerewegen@...>
> To: <gbadev@yahoogroups.com>
> Sent: Sunday, April 18, 2004 4:39 PM
> Subject: RE: [gbadev] Re: e-Reader dissection
>
>
> > Just to let everyone know that the Reed Solomon error correction used by
> the
> > Nintendo e-Reader has been finally figured out. You can download the
> first
> > custom created set of dot codes for the NES game called "BombSweeper" by
> > SnowBro from http://users.skynet.be/firefly/gba/
> >
> > In the next few weeks I am probably going to write several Z80 based
> > e-reader mini-games and release the source code so that anyone who is
> > interested can write his/her own mini-games too.
> >
> > Tim
> >
> > > -----Original Message-----
> > > From: Damien Good [mailto:d_good@...]
> > > Sent: donderdag 1 januari 2004 23:17
> > > To: gbadev@yahoogroups.com
> > > Subject: Re: [gbadev] Re: e-Reader dissection
> > >
> > > although, if the reed solomon encoding/decoding process gets figured
> out,
> > > then I am sure a 100% error free raw file can be made from the error
> free
> > > bin file.
> > >
> > >
> > > ----- Original Message -----
> > > From: "Tim Schuerewegen" <Tim.Schuerewegen@...>
> > > To: <gbadev@yahoogroups.com>
> > > Sent: Thursday, January 01, 2004 5:43 AM
> > > Subject: RE: [gbadev] Re: e-Reader dissection
> > >
> > >
> > > > One important thing that people ought to know is that the RAW data
> is
> > > not
> > > > 100% error free. If you would scan/dump the same dotcode over and
> over
> > > > again, you will get slightly different RAW data each time. These
> errors
> > > get
> > > > corrected by the Reed-Solomon decoding of the e-Reader and the
> resulting
> > > BIN
> > > > data is therefore error free. Remember this if you decide to print
> out
> > > some
> > > > dotcodes using my printing tool. E.g. if you have printed a dotcode
> > > based
> > > on
> > > > a RAW dump containing lots of errors, then you will add these
> "printed"
> > > > errors to your own "scanned" errors and lower the chance of getting
> a
> > > > successful read.
> > > >
> > > > -----Original Message-----
> > > > From: Damien Good [mailto:d_good@...]
> > > > Sent: donderdag 1 januari 2004 13:07
> > > > To: gbadev@yahoogroups.com
> > > > Subject: Re: [gbadev] Re: e-Reader dissection
> > > >
> > > > more e-reader info at http://www.alpha-ii.com/caitsith2/ereader
> > > >
> > > > the released bin/raw data of the e-reader cards might cause
> controversy,
> > > but
> > > > at the same time, the items these cards unlock, can also be unlocked
> > > with
> > > an
> > > > action replay, and the bin/raw data is very similar, that it might
> help
> > > > with the reed-solomon code cracking. (heck, the dotcodes on the
> actual
> > > > powerup cards look very similar, with only a few bytes in the bin
> data,
> > > and
> > > > maybe 20-60 bytes in the raw data being different.)
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>