What is the correct way to print these dot codes? Will a normal inkjet print
it at 300 dpi?
----- Original Message -----
From: "Tim Schuerewegen" <Tim.Schuerewegen@...>
To: <gbadev@yahoogroups.com>
Sent: Sunday, April 18, 2004 4:39 PM
Subject: RE: [gbadev] Re: e-Reader dissection
> Just to let everyone know that the Reed Solomon error correction used by
the
> Nintendo e-Reader has been finally figured out. You can download the first
> custom created set of dot codes for the NES game called "BombSweeper" by
> SnowBro from http://users.skynet.be/firefly/gba/
>
> In the next few weeks I am probably going to write several Z80 based
> e-reader mini-games and release the source code so that anyone who is
> interested can write his/her own mini-games too.
>
> Tim
>
> > -----Original Message-----
> > From: Damien Good [mailto:d_good@...]
> > Sent: donderdag 1 januari 2004 23:17
> > To: gbadev@yahoogroups.com
> > Subject: Re: [gbadev] Re: e-Reader dissection
> >
> > although, if the reed solomon encoding/decoding process gets figured
out,
> > then I am sure a 100% error free raw file can be made from the error
free
> > bin file.
> >
> >
> > ----- Original Message -----
> > From: "Tim Schuerewegen" <Tim.Schuerewegen@...>
> > To: <gbadev@yahoogroups.com>
> > Sent: Thursday, January 01, 2004 5:43 AM
> > Subject: RE: [gbadev] Re: e-Reader dissection
> >
> >
> > > One important thing that people ought to know is that the RAW data is
> > not
> > > 100% error free. If you would scan/dump the same dotcode over and over
> > > again, you will get slightly different RAW data each time. These
errors
> > get
> > > corrected by the Reed-Solomon decoding of the e-Reader and the
resulting
> > BIN
> > > data is therefore error free. Remember this if you decide to print out
> > some
> > > dotcodes using my printing tool. E.g. if you have printed a dotcode
> > based
> > on
> > > a RAW dump containing lots of errors, then you will add these
"printed"
> > > errors to your own "scanned" errors and lower the chance of getting a
> > > successful read.
> > >
> > > -----Original Message-----
> > > From: Damien Good [mailto:d_good@...]
> > > Sent: donderdag 1 januari 2004 13:07
> > > To: gbadev@yahoogroups.com
> > > Subject: Re: [gbadev] Re: e-Reader dissection
> > >
> > > more e-reader info at http://www.alpha-ii.com/caitsith2/ereader
> > >
> > > the released bin/raw data of the e-reader cards might cause
controversy,
> > but
> > > at the same time, the items these cards unlock, can also be unlocked
> > with
> > an
> > > action replay, and the bin/raw data is very similar, that it might
help
> > > with the reed-solomon code cracking. (heck, the dotcodes on the
actual
> > > powerup cards look very similar, with only a few bytes in the bin
data,
> > and
> > > maybe 20-60 bytes in the raw data being different.)