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e-Reader dissection   Message List  
Reply | Forward Message #14741 of 15019 |
Re: [gbadev] Re: e-Reader dissection

What is the correct way to print these dot codes? Will a normal inkjet print
it at 300 dpi?


----- Original Message -----
From: "Tim Schuerewegen" <Tim.Schuerewegen@...>
To: <gbadev@yahoogroups.com>
Sent: Sunday, April 18, 2004 4:39 PM
Subject: RE: [gbadev] Re: e-Reader dissection


> Just to let everyone know that the Reed Solomon error correction used by
the
> Nintendo e-Reader has been finally figured out. You can download the first
> custom created set of dot codes for the NES game called "BombSweeper" by
> SnowBro from http://users.skynet.be/firefly/gba/
>
> In the next few weeks I am probably going to write several Z80 based
> e-reader mini-games and release the source code so that anyone who is
> interested can write his/her own mini-games too.
>
> Tim
>
> > -----Original Message-----
> > From: Damien Good [mailto:d_good@...]
> > Sent: donderdag 1 januari 2004 23:17
> > To: gbadev@yahoogroups.com
> > Subject: Re: [gbadev] Re: e-Reader dissection
> >
> > although, if the reed solomon encoding/decoding process gets figured
out,
> > then I am sure a 100% error free raw file can be made from the error
free
> > bin file.
> >
> >
> > ----- Original Message -----
> > From: "Tim Schuerewegen" <Tim.Schuerewegen@...>
> > To: <gbadev@yahoogroups.com>
> > Sent: Thursday, January 01, 2004 5:43 AM
> > Subject: RE: [gbadev] Re: e-Reader dissection
> >
> >
> > > One important thing that people ought to know is that the RAW data is
> > not
> > > 100% error free. If you would scan/dump the same dotcode over and over
> > > again, you will get slightly different RAW data each time. These
errors
> > get
> > > corrected by the Reed-Solomon decoding of the e-Reader and the
resulting
> > BIN
> > > data is therefore error free. Remember this if you decide to print out
> > some
> > > dotcodes using my printing tool. E.g. if you have printed a dotcode
> > based
> > on
> > > a RAW dump containing lots of errors, then you will add these
"printed"
> > > errors to your own "scanned" errors and lower the chance of getting a
> > > successful read.
> > >
> > > -----Original Message-----
> > > From: Damien Good [mailto:d_good@...]
> > > Sent: donderdag 1 januari 2004 13:07
> > > To: gbadev@yahoogroups.com
> > > Subject: Re: [gbadev] Re: e-Reader dissection
> > >
> > > more e-reader info at http://www.alpha-ii.com/caitsith2/ereader
> > >
> > > the released bin/raw data of the e-reader cards might cause
controversy,
> > but
> > > at the same time, the items these cards unlock, can also be unlocked
> > with
> > an
> > > action replay, and the bin/raw data is very similar, that it might
help
> > > with the reed-solomon code cracking. (heck, the dotcodes on the
actual
> > > powerup cards look very similar, with only a few bytes in the bin
data,
> > and
> > > maybe 20-60 bytes in the raw data being different.)




Mon Apr 19, 2004 4:01 pm

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Message #14741 of 15019 |
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Just to let everyone know that the Reed Solomon error correction used by the Nintendo e-Reader has been finally figured out. You can download the first custom...
Tim Schuerewegen
firefly0072001
Offline Send Email
Apr 19, 2004
6:14 am

What is the correct way to print these dot codes? Will a normal inkjet print it at 300 dpi? ... From: "Tim Schuerewegen" <Tim.Schuerewegen@...> To:...
Daniel
webmaster@...
Send Email
Apr 19, 2004
10:08 pm

With a little bit of luck you can print dot codes on a (nowadays) standard inkjet printer. The "lowest" I could go on my printer for an acceptable result was...
Tim Schuerewegen
firefly0072001
Offline Send Email
Apr 20, 2004
4:29 am

Thank you for all you effort in this!!!!!!! I look foward to being able to print my own mini-demos and games on paper. All I have is a Hp 750 with a 600 dpi...
Daniel
webmaster@...
Send Email
Apr 20, 2004
10:28 pm
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