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Re: [gbadev] Super Memory Stick
Can you plug in the thing and program it hot? I imagine with a flash
cart you can do all the things you have done. But what if you wanted to
say, have a bootloader program on there that boots the gba, you unplug
the sms and plug in a serial cable to the pc, download something from
the pc, replace the sms and upload to it. does that work or does the
thing have to be plugged in from boot?
Just wondering if it is useful to hobbyists who dont have flash carts,
but might be able to get the thing programmed one time with an alternate
bootloader (boots and gives you a choice to load from flash or run a
serial application)...
The price is definitely right, hell less than 10 bucks is cheaper than a
rom cartridge from N. You could distribute homebrew/multiboot games on
this thing...
David
On Tue, 2004-02-24 at 10:46, Ulrich Hecht wrote:
> Hi!
>
> On Tuesday 24 February 2004 16:58, Daniel wrote:
> > This stick stores 8 Mbit? That is 2 mega Bytes right?
>
> That would be 8 Megahalfnibbles. :)
> It's 1 MB. Mind that I have only tested the code with a 4 MBit (512 kB)
> stick.
>
> > It comes with a set of tools that let you flash a multiboot image?
>
> Not as such. I have conceived these tools by first ripping the original
> MB image the stick is delivered with using a self-written multiboot
> client, taking a long hard look at the disassembly, figuring how to
> access the stick, ripping the raw data and comparing it with the
> decrypted MB image to figure out the encryption algorithm.
>
> > Does this require me to install ham?
>
> Yes. I do not provide any binaries to make sure people read the README
> and especially the disclaimer it contains.
>
> CU
> Uli
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> Yahoo! Groups Links
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