I'm trying to mix 2 sound samples on the GBA. When I play them individually, they sound great. When I mix them together, a sound is produced, but it's not ...
Your samples are clipping, that's what you're hearing. What you have to do is to add the two of them and then create the average. destSample = ( sample1 +...
... uuuwww... no, please dont, this is a common misconception. while this will prevent the clipping, it is still not what you want. what you need to do is a)...
I was going to start this off by arguing that you should use 32 bit not 16 bit as it should be more efficient on the ARM. If you start off with signed 8 bit...
recent updates include binutils 2.15.90, newlib 1.12.0 and finally, a win32 native build of Insight 5.2.1. I've also added the SDL version of Visualboy Advance...
devkitARM release 11 is now available on the devkitpro sourceforge pages http://sourceforge.net/projects/devkitpro * updated to gcc 3.4.3 * reverted msvc...
... For example, at http://www.work.de/nocash/gbatek.htm#soundchannelaandbdmasound you can find that GBA's Direct Sound channels can reproduce sound of signed...