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e-Reader dissection   Message List  
Reply | Forward Message #14688 of 15019 |
Re: [gbadev] Re: e-Reader dissection

more e-reader info at http://www.alpha-ii.com/caitsith2/ereader

the released bin/raw data of the e-reader cards might cause controversy, but
at the same time, the items these cards unlock, can also be unlocked with an
action replay, and the bin/raw data is very similar, that it might help
with the reed-solomon code cracking. (heck, the dotcodes on the actual
powerup cards look very similar, with only a few bytes in the bin data, and
maybe 20-60 bytes in the raw data being different.)

----- Original Message -----
From: "Tim Schuerewegen" <Tim.Schuerewegen@...>
To: <gbadev@yahoogroups.com>
Sent: Wednesday, December 31, 2003 11:12 AM
Subject: RE: [gbadev] Re: e-Reader dissection


> I just released a bit of e-reader information too, including a dotcode
> printing tool (some ppl already have it), more to follow soon...
>
> http://users.skynet.be/firefly/gba/e-reader/
>
> -----Original Message-----
> From: Damien Good [mailto:d_good@...]
> Sent: woensdag 31 december 2003 3:42
> To: gbadev@yahoogroups.com
> Subject: Re: [gbadev] Re: e-Reader dissection
>
> http://www.alpha-ii.com/caitsith2/ereader/dot-code%20block.jpg -
explanation
> on how the raw data is stored in the dotcode blocks in the strip.
>
> Now, the only thing that is really stopping us from
> developing our own dotcodes, is the fact that we do not know how to
> encode/decode the nintendo specific reed-solomon codes.
>
> essentially, it goes like this.
>
> Binary data + reed-solomon codes = Raw data. (unsolved)
> Raw data + 8/10 Modulation = Dotcode dots. (solved)
>
> It would be helpful to know where the e-reader functions are, in the rom,
> and what each of them does. maybe we can reverse engineer the
reed-solomon
> encoding/decoding out of one of the functions.
>
>
>
>
> Yahoo! Groups Links
>
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> To unsubscribe from this group, send an email to:
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>
>






Thu Jan 1, 2004 12:06 pm

caitsith6502
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Forward
Message #14688 of 15019 |
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"they"? "code"? "data"? ... From: Daniel [mailto:webmaster@...] Sent: woensdag 31 december 2003 16:30 To: gbadev@yahoogroups.com Subject: Re:...
Tim Schuerewegen
firefly0072001
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Jan 1, 2004
11:07 am

more e-reader info at http://www.alpha-ii.com/caitsith2/ereader the released bin/raw data of the e-reader cards might cause controversy, but at the same time,...
Damien Good
caitsith6502
Offline Send Email
Jan 1, 2004
1:24 pm

One important thing that people ought to know is that the RAW data is not 100% error free. If you would scan/dump the same dotcode over and over again, you...
Tim Schuerewegen
firefly0072001
Offline Send Email
Jan 1, 2004
1:51 pm

although, if the reed solomon encoding/decoding process gets figured out, then I am sure a 100% error free raw file can be made from the error free bin file. ...
Damien Good
caitsith6502
Offline Send Email
Jan 1, 2004
10:18 pm

That might not be entirely true because the BIN data contains less header information than the RAW data. There are 48 bytes of header data in the RAW data...
Tim Schuerewegen
firefly0072001
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Jan 1, 2004
11:08 pm

Just to let everyone know that the Reed Solomon error correction used by the Nintendo e-Reader has been finally figured out. You can download the first custom...
Tim Schuerewegen
firefly0072001
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Apr 19, 2004
6:14 am

What is the correct way to print these dot codes? Will a normal inkjet print it at 300 dpi? ... From: "Tim Schuerewegen" <Tim.Schuerewegen@...> To:...
Daniel
webmaster@...
Send Email
Apr 19, 2004
10:08 pm

With a little bit of luck you can print dot codes on a (nowadays) standard inkjet printer. The "lowest" I could go on my printer for an acceptable result was...
Tim Schuerewegen
firefly0072001
Offline Send Email
Apr 20, 2004
4:29 am

Thank you for all you effort in this!!!!!!! I look foward to being able to print my own mini-demos and games on paper. All I have is a Hp 750 with a 600 dpi...
Daniel
webmaster@...
Send Email
Apr 20, 2004
10:28 pm
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