more e-reader info at http://www.alpha-ii.com/caitsith2/ereader
the released bin/raw data of the e-reader cards might cause controversy, but
at the same time, the items these cards unlock, can also be unlocked with an
action replay, and the bin/raw data is very similar, that it might help
with the reed-solomon code cracking. (heck, the dotcodes on the actual
powerup cards look very similar, with only a few bytes in the bin data, and
maybe 20-60 bytes in the raw data being different.)
----- Original Message -----
From: "Tim Schuerewegen" <Tim.Schuerewegen@...>
To: <gbadev@yahoogroups.com>
Sent: Wednesday, December 31, 2003 11:12 AM
Subject: RE: [gbadev] Re: e-Reader dissection
> I just released a bit of e-reader information too, including a dotcode
> printing tool (some ppl already have it), more to follow soon...
>
> http://users.skynet.be/firefly/gba/e-reader/
>
> -----Original Message-----
> From: Damien Good [mailto:d_good@...]
> Sent: woensdag 31 december 2003 3:42
> To: gbadev@yahoogroups.com
> Subject: Re: [gbadev] Re: e-Reader dissection
>
> http://www.alpha-ii.com/caitsith2/ereader/dot-code%20block.jpg -
explanation
> on how the raw data is stored in the dotcode blocks in the strip.
>
> Now, the only thing that is really stopping us from
> developing our own dotcodes, is the fact that we do not know how to
> encode/decode the nintendo specific reed-solomon codes.
>
> essentially, it goes like this.
>
> Binary data + reed-solomon codes = Raw data. (unsolved)
> Raw data + 8/10 Modulation = Dotcode dots. (solved)
>
> It would be helpful to know where the e-reader functions are, in the rom,
> and what each of them does. maybe we can reverse engineer the
reed-solomon
> encoding/decoding out of one of the functions.
>
>
>
>
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