Hi all,
Thanks for your comments, but please assume that I DO want to use floating
point operations and not fixed point. There are only two operations that I'm
interested in, addition and integer conversion. Is it possible at all to get
these simple (to me) instructions fast on the AGB?
Regards,
Martijn
----- Original Message -----
From: "Tomas Hallenberg" <tomha219@...>
To: <gbadev@yahoogroups.com>
Sent: Thursday 11 December 2003 15:30
Subject: Re: [gbadev] Floating point questions
> I don't see the reason for using any floating point arithmetics if
> that's all you want to do. To begin with you'll only have integer
> results unless you also have floating point constants, but then you
> could do it with fixed point instead with good precision.
>
> Martijn Reuvers wrote:
> > Hi,
> >
> > I want to do two floating point operations: addition/substraction and
> > integer conversion. Is there any info on how fast these two operations
are
> > on the AGB since it hasn't any FP hardware? How many instructions,
cycles?
> > If it's really slow, does anyone know a fast trick to do these two
> > operations?
> >
> > Regards,
> >
> > Martijn Reuvers
>
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