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Game development, HAM vs. Devkit Advance vs. ???   Message List  
Reply | Forward Message #14526 of 15019 |
Re: Game development, HAM vs. Devkit Advance vs. ???

--- In gbadev@yahoogroups.com, "ruvald" <ruvald@y...> wrote:
> I signed up for this list and now most of the posts I see about
> development related to Devkit advance. Are there are pros and cons
> of using Devkit advance vs. HAM?

The primary differences between DevKit Advance and HAM, as I
understand it, include the following:
* HAM includes a bundled HAMlib, which adds a thin abstraction over
the GBA hardware but inserts a 1.5 second intro. DevKit Advance
lacks this.
* HAM includes an IDE. DevKit Advance comes only with command-line
tools but can be controlled by any GCC compatible IDE, including
RHIDE and possibly HAM's IDE.

> I just want to program games, with the least possible amount of
> fiddling with the compiler itself.

Are you familiar with the operation of GCC? Or have you been
brought up strictly in an IDE environment?

--
Damian





Mon Sep 15, 2003 7:52 pm

yerricde
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Message #14526 of 15019 |
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Hello This is my first post here, so I'll give a brief introduction. My name is Christian, and I've been developping games basement-style for 10+ years. I've...
ruvald
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Sep 13, 2003
7:01 pm

... The primary differences between DevKit Advance and HAM, as I understand it, include the following: * HAM includes a bundled HAMlib, which adds a thin...
Damian Yerrick
yerricde
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Sep 15, 2003
8:42 pm
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