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Game development, HAM vs. Devkit Advance vs. ???   Message List  
Reply | Forward Message #14525 of 15019 |
Hello

This is my first post here, so I'll give a brief introduction. My
name is Christian, and I've been developping games basement-style for
10+ years. I've also been working in the multi-media industry
developping C/C++ Direct X games for about 3 1/2 years. Since PC
games have exploded into multi-million dollar projects with large
teams, I think working on a small GBA game would bring me back to my
basement years :-D (plus give me valuable experience)

I started looking around development environments for the GBA and
found two myself : Dragon Basic and HAM. I first tried Dragon Basic
but I didn't like the lack of structure Basic offers so I tried HAM
and I liked it very much. I was very surprised at how fast I
actually got something running with HAM.

I signed up for this list and now most of the posts I see about
development related to Devkit advance. Are there are pros and cons
of using Devkit advance vs. HAM?

I just want to program games, with the least possible amount of
fiddling with the compiler itself.

I use Windows 98 and XP.

Thanks for reading!

Chris

http://christianboutin.com





Sat Sep 13, 2003 1:54 pm

ruvald
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Message #14525 of 15019 |
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Hello This is my first post here, so I'll give a brief introduction. My name is Christian, and I've been developping games basement-style for 10+ years. I've...
ruvald
Offline Send Email
Sep 13, 2003
7:01 pm

... The primary differences between DevKit Advance and HAM, as I understand it, include the following: * HAM includes a bundled HAMlib, which adds a thin...
Damian Yerrick
yerricde
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Sep 15, 2003
8:42 pm
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