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Scripting on the GBA   Message List  
Reply | Forward Message #14524 of 15019 |
Re: [gbadev] Apex Audio System

Hi Greg,

> out[i] = (in[i] + in[i-1])/2
> processed when clipping the mixing buffer
> surprisingly fast (and optional anyway)

I see. Neat!

> so, how did you manage to write your engine so that it doesn't eat
> loads of cpu ? :)

Well, not having an intermediate mixing buffer is certainly part of it,
but if I told you more I'd have to kill you. :)
--
Cheers,
James.

/\ apex James Daniels
//\\ designs james.daniels@...
//__\\ http://www.apex-designs.net






Tue Sep 9, 2003 11:11 pm

j_r_daniels
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Message #14524 of 15019 |
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... out[i] = (in[i] + in[i-1])/2 processed when clipping the mixing buffer surprisingly fast (and optional anyway) might be more difficult to implement if you...
Greg Saugis
joelouiz
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Sep 9, 2003
11:16 am

Hi Greg, ... I see. Neat! ... Well, not having an intermediate mixing buffer is certainly part of it, but if I told you more I'd have to kill you. :) -- ...
James Daniels
j_r_daniels
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Sep 9, 2003
11:28 pm

wow :) i guess that if you have a good enough compiler, that kind of approach will always work well... though it's totally OT, did working in lisp help the...
lx
lordBosh
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Aug 18, 2003
11:08 am

How does small compare to LUA? Emil ... From: Groepaz To: gbadev@yahoogroups.com Sent: Monday, August 04, 2003 7:55 PM Subject: Re: [gbadev] Re: Scripting on...
Emil Arkman
emil_arkman
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Aug 12, 2003
11:38 am

... whats LUA ? :=P gpz...
Groepaz
groepaz2000
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Aug 12, 2003
12:01 pm

G> whats LUA ? :=P http://www.wikipedia.org/wiki/Lua -- porneL Have you ever imagined a world with no hypothetical situations? [ http://pornel.ldreams.net ] GG...
porneL
pornelkurna
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Aug 12, 2003
12:41 pm

http://www.gatesboy.com/Lua/Documentation/ It looks like there's actually a LUA implementation for the GBA that you may want to check out. Btw, I'm a complete...
James Acres
james@...
Send Email
Aug 12, 2003
2:40 pm

... The gbajunkie docs i remember being very good. Are you a complete newb to th gba or programming in general? If its programming in general the gba is not ...
Tom Badran
tb100badran
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Aug 12, 2003
2:50 pm

hi list, yup, there is an implementation of lua for gba. i made gbalua a long time ago mostly because i was wondering if it was possible, rather than because ...
Danjel Rydén
superike9000
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Aug 12, 2003
3:18 pm

Not a complete newbie to programming.. have experience with 80x86 assembly and pascal / c++.. It's been awhile since those days, but I don't have any trouble...
James Acres
james@...
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Aug 12, 2003
3:18 pm

Hey, Colin really had a good point there. If you still want to use scripts after Colin's email, I know of a scripting language called LUA that can be easily...
William Mallouk
wmallouk
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Aug 14, 2003
1:21 pm

... Yup -- 100% portable ANSI C. I don't know if anyone has mentioned it here yet, but Lua is also tiny, and it's one of *the* fastest interpreted scripting...
Eric Tetz
erictetz
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Aug 14, 2003
4:50 pm
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