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Scripting on the GBA   Message List  
Reply | Forward Message #14519 of 15019 |
Re: [gbadev] Re: Apex Audio System

Hi all,

The new version of AAS I mentioned before has now been released. You can
download it here:

http://www.apex-designs.net/tools_aas.html

The changes in this version are as follows:

+ Added an alternative interrupt handling method for when there are
other CPU-intensive interrupts.
+ Added new MOD effect: "0: Arpeggio".
+ Added new MOD effect: "6: Vibrato + Volume Slide".
+ Added new MOD effect: "B: Position Jump".
+ Added new MOD effect: "E6: Set/Jump to Loop".
+ Added new MOD effect: "E9: Retrigger Note".
+ Added new MOD effect: "ED: Note Delay".
+ Added new MOD effect: "EE: Pattern Delay".
+ Added new MOD command: "AAS_MOD_SetLoop()".
+ The last value set by "E0: Set Filter" can now be read using the
"AAS_MOD_GetLastFilterValue()".
+ A "D: Pattern Break" effect past the end of the song now counts as a loop.
+ Corrected amplitude of vibrato effect.
+ A Linux version of Conv2AAS is now included in the "Conv2AAS_Linux"
folder.
+ "Conv2AAS.exe" no longer needs the Cygwin DLL to run.
+ Changed definitions of TRUE, FALSE, u8, s8, etc. to AAS_TRUE,
AAS_FALSE, AAS_u8, AAS_s8, etc.

As always, please feel free to contact me with any feedback.
--
Cheers,
James.

/\ apex James Daniels
//\\ designs james.daniels@...
//__\\ http://www.apex-designs.net






Mon Sep 8, 2003 12:26 am

j_r_daniels
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Message #14519 of 15019 |
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Aye "set filter" is pretty much unused in nearly all MODs anyway. :) ... From: James Daniels [mailto:james.daniels@...] Sent: 06 September 2003...
Martin Piper
fnagaton
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Sep 6, 2003
3:19 pm

Hi all, The new version of AAS I mentioned before has now been released. You can download it here: http://www.apex-designs.net/tools_aas.html The changes in...
James Daniels
j_r_daniels
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Sep 8, 2003
12:37 am

... I've implemented it in MASO System, yes. http://maso.r0x.free.fr...
Greg Saugis
joelouiz
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Sep 8, 2003
12:30 pm

Hi Greg, ... Interesting. How did you do it so that it wouldn't eat loads of CPU? -- Cheers, James. /\ apex James Daniels //\\...
James Daniels
j_r_daniels
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Sep 8, 2003
3:19 pm

... out[i] = (in[i] + in[i-1])/2 processed when clipping the mixing buffer surprisingly fast (and optional anyway) might be more difficult to implement if you...
Greg Saugis
joelouiz
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Sep 9, 2003
11:16 am

Hi Greg, ... I see. Neat! ... Well, not having an intermediate mixing buffer is certainly part of it, but if I told you more I'd have to kill you. :) -- ...
James Daniels
j_r_daniels
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Sep 9, 2003
11:28 pm

wow :) i guess that if you have a good enough compiler, that kind of approach will always work well... though it's totally OT, did working in lisp help the...
lx
lordBosh
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Aug 18, 2003
11:08 am

How does small compare to LUA? Emil ... From: Groepaz To: gbadev@yahoogroups.com Sent: Monday, August 04, 2003 7:55 PM Subject: Re: [gbadev] Re: Scripting on...
Emil Arkman
emil_arkman
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Aug 12, 2003
11:38 am

... whats LUA ? :=P gpz...
Groepaz
groepaz2000
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Aug 12, 2003
12:01 pm

G> whats LUA ? :=P http://www.wikipedia.org/wiki/Lua -- porneL Have you ever imagined a world with no hypothetical situations? [ http://pornel.ldreams.net ] GG...
porneL
pornelkurna
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Aug 12, 2003
12:41 pm

http://www.gatesboy.com/Lua/Documentation/ It looks like there's actually a LUA implementation for the GBA that you may want to check out. Btw, I'm a complete...
James Acres
james@...
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Aug 12, 2003
2:40 pm

... The gbajunkie docs i remember being very good. Are you a complete newb to th gba or programming in general? If its programming in general the gba is not ...
Tom Badran
tb100badran
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Aug 12, 2003
2:50 pm

hi list, yup, there is an implementation of lua for gba. i made gbalua a long time ago mostly because i was wondering if it was possible, rather than because ...
Danjel Rydén
superike9000
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Aug 12, 2003
3:18 pm

Not a complete newbie to programming.. have experience with 80x86 assembly and pascal / c++.. It's been awhile since those days, but I don't have any trouble...
James Acres
james@...
Send Email
Aug 12, 2003
3:18 pm

Hey, Colin really had a good point there. If you still want to use scripts after Colin's email, I know of a scripting language called LUA that can be easily...
William Mallouk
wmallouk
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Aug 14, 2003
1:21 pm

... Yup -- 100% portable ANSI C. I don't know if anyone has mentioned it here yet, but Lua is also tiny, and it's one of *the* fastest interpreted scripting...
Eric Tetz
erictetz
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Aug 14, 2003
4:50 pm
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