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Scripting on the GBA   Message List  
Reply | Forward Message #14517 of 15019 |
Re: [gbadev] Re: Apex Audio System

Hi Damian,

> I don't know, but having a 1-bit output could be useful for clocking
> purposes. For instance, a game with rhythmic background effects
> could use it to time animations to the music.

Just thought I should let you know that this has now been added and will
be in the next release.
--
Cheers,
James.

/\ apex James Daniels
//\\ designs james.daniels@...
//__\\ http://www.apex-designs.net






Sat Sep 6, 2003 4:28 am

j_r_daniels
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Message #14517 of 15019 |
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Hi Damian, ... Ok, although of course that's not what "Set Filter" is supposed to be used for. In fact, used like that, it would be possible to send one of ...
James Daniels
j_r_daniels
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Sep 6, 2003
9:42 am

Hi Damian, ... Just thought I should let you know that this has now been added and will be in the next release. -- Cheers, James. /\ apex...
James Daniels
j_r_daniels
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Sep 6, 2003
3:18 pm

Forgive me for saying but your downloadable demo really does sound ike it distorts and crackles a lot. So much so I had to check my installation! This is even...
Martin Piper
fnagaton
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Aug 21, 2003
12:55 pm

Hi Martin, ... Are you sure that's not the samples in the MOD that are at fault rather than the mixer? I just played CreamOfTheEarth.mod in both AAS and Winamp...
James Daniels
j_r_daniels
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Aug 21, 2003
11:21 pm

Yeah I was comparing the quality of "Cream Of The Earth" with your demo and a quickly hacked together version with our internal engine on GBA. Those are the...
Martin Piper
fnagaton
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Aug 22, 2003
1:03 pm

Hi Martin, ... Ok, I'll investigate and see what I can do to increase the sound quality to Argonaut standards in future versions. -- Cheers, James. /\ apex...
James Daniels
j_r_daniels
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Aug 23, 2003
2:20 am

Aye "set filter" is pretty much unused in nearly all MODs anyway. :) ... From: James Daniels [mailto:james.daniels@...] Sent: 06 September 2003...
Martin Piper
fnagaton
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Sep 6, 2003
3:19 pm

Hi all, The new version of AAS I mentioned before has now been released. You can download it here: http://www.apex-designs.net/tools_aas.html The changes in...
James Daniels
j_r_daniels
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Sep 8, 2003
12:37 am

... I've implemented it in MASO System, yes. http://maso.r0x.free.fr...
Greg Saugis
joelouiz
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Sep 8, 2003
12:30 pm

Hi Greg, ... Interesting. How did you do it so that it wouldn't eat loads of CPU? -- Cheers, James. /\ apex James Daniels //\\...
James Daniels
j_r_daniels
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Sep 8, 2003
3:19 pm

... out[i] = (in[i] + in[i-1])/2 processed when clipping the mixing buffer surprisingly fast (and optional anyway) might be more difficult to implement if you...
Greg Saugis
joelouiz
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Sep 9, 2003
11:16 am

Hi Greg, ... I see. Neat! ... Well, not having an intermediate mixing buffer is certainly part of it, but if I told you more I'd have to kill you. :) -- ...
James Daniels
j_r_daniels
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Sep 9, 2003
11:28 pm

wow :) i guess that if you have a good enough compiler, that kind of approach will always work well... though it's totally OT, did working in lisp help the...
lx
lordBosh
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Aug 18, 2003
11:08 am

How does small compare to LUA? Emil ... From: Groepaz To: gbadev@yahoogroups.com Sent: Monday, August 04, 2003 7:55 PM Subject: Re: [gbadev] Re: Scripting on...
Emil Arkman
emil_arkman
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Aug 12, 2003
11:38 am

... whats LUA ? :=P gpz...
Groepaz
groepaz2000
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Aug 12, 2003
12:01 pm

G> whats LUA ? :=P http://www.wikipedia.org/wiki/Lua -- porneL Have you ever imagined a world with no hypothetical situations? [ http://pornel.ldreams.net ] GG...
porneL
pornelkurna
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Aug 12, 2003
12:41 pm

http://www.gatesboy.com/Lua/Documentation/ It looks like there's actually a LUA implementation for the GBA that you may want to check out. Btw, I'm a complete...
James Acres
james@...
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Aug 12, 2003
2:40 pm

... The gbajunkie docs i remember being very good. Are you a complete newb to th gba or programming in general? If its programming in general the gba is not ...
Tom Badran
tb100badran
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Aug 12, 2003
2:50 pm

hi list, yup, there is an implementation of lua for gba. i made gbalua a long time ago mostly because i was wondering if it was possible, rather than because ...
Danjel Rydén
superike9000
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Aug 12, 2003
3:18 pm

Not a complete newbie to programming.. have experience with 80x86 assembly and pascal / c++.. It's been awhile since those days, but I don't have any trouble...
James Acres
james@...
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Aug 12, 2003
3:18 pm

Hey, Colin really had a good point there. If you still want to use scripts after Colin's email, I know of a scripting language called LUA that can be easily...
William Mallouk
wmallouk
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Aug 14, 2003
1:21 pm

... Yup -- 100% portable ANSI C. I don't know if anyone has mentioned it here yet, but Lua is also tiny, and it's one of *the* fastest interpreted scripting...
Eric Tetz
erictetz
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Aug 14, 2003
4:50 pm
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