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Scripting on the GBA   Message List  
Reply | Forward Message #14478 of 15019 |
Re: [gbadev] Re: Scripting on the GBA

--- William Mallouk wrote:
> If you still want to use scripts after Colin's email, I know of a
> scripting language called LUA that can be easily adapted to be
> used on the GBA, with the advantage that you can compile scripts
> to a bytecode format, so you are at least saving space using it.
>
> Here goes the URL http://www.lua.org/
>
> It's a great piece of software, and it's open source. And besides
> that, you can easily use it at any platform. Worth taking a look.

Yup -- 100% portable ANSI C. I don't know if anyone has mentioned
it here yet, but Lua is also tiny, and it's one of *the* fastest
interpreted scripting languages there is. It's also well written,
easy to modify, designed specifically for embedding and extending,
and very modular. You can leave out the compiler and the standard
libraries simply by not linking them in, and end up with a ~24KB
VM. Lua has probably seen more use in games than any other single
scripting language.

Cheers,
Eric


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Thu Aug 14, 2003 4:41 pm

erictetz
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Hey, Colin really had a good point there. If you still want to use scripts after Colin's email, I know of a scripting language called LUA that can be easily...
William Mallouk
wmallouk
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Aug 14, 2003
1:21 pm

... Yup -- 100% portable ANSI C. I don't know if anyone has mentioned it here yet, but Lua is also tiny, and it's one of *the* fastest interpreted scripting...
Eric Tetz
erictetz
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Aug 14, 2003
4:50 pm
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