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Scripting on the GBA   Message List  
Reply | Forward Message #14475 of 15019 |
Re: [gbadev] Re: Scripting on the GBA

hi list,

yup, there is an implementation of lua for gba. i made gbalua a long time
ago mostly because i was wondering if it was possible, rather than because
of any possible benefit of using scripts on gba.

however, i anounced the project here on this list, but the response was
quite non-existing and to be perfectly honest, i havn't myself really found
any good use for it either. i'm not saying that scripts for gba is
nececarily a bad thing, it's just that it stopped interest me so that's why
the project has come to a complete halt and the site hasn't been updated for
ages. if anybody want's to pick up the stick and run with it, just contact
me...

sorry for poor spelling, grammar and stuff...

/dan


----- Original Message -----
From: "James Acres" <james@...>
To: <gbadev@yahoogroups.com>
Sent: Tuesday, August 12, 2003 16:39
Subject: RE: [gbadev] Re: Scripting on the GBA


> http://www.gatesboy.com/Lua/Documentation/
>
> It looks like there's actually a LUA implementation for the GBA that you
> may want to check out.
>
> Btw, I'm a complete newbie to GBA and I've been going through some
> tutorials on gbadev.org - are there any that you guys have ran across
> that would have made your learning experience a bit easier?
>
> Cheers,
>
> james
>
> -----Original Message-----
> From: Emil Arkman [mailto:emil_arkman@...]
> Sent: August 12, 2003 3:44 AM
> To: gbadev@yahoogroups.com
> Subject: Re: [gbadev] Re: Scripting on the GBA
>
> How does small compare to LUA?
>
> Emil
>
> ----- Original Message -----
> From: Groepaz
> To: gbadev@yahoogroups.com
> Sent: Monday, August 04, 2003 7:55 PM
> Subject: Re: [gbadev] Re: Scripting on the GBA
>
>
> On Sunday 03 August 2003 15:19, Raleigh Cross wrote:
> > There aren't any scripting languages in the Unix shell replacement
> > sense, nor are
> > there any 'interpreted' languages that I
> > know of. But, there is Dragon Basic [ http://www.simforth.com ].
> > That's about as close as you get.
>
> there are actually a bunch of "embedded" script interpreters
> around.... i
> would personally suggest to have a look at "small", which is (as the
> name
> suggests :)) a pretty small script interpreter with the capability of
> calling
> external/custom C-routines. quite a bunch of games use that one afaik,
> its
> easy,nice,small,free :)
>
> gpz
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>





Tue Aug 12, 2003 3:07 pm

superike9000
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Message #14475 of 15019 |
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... The gbajunkie docs i remember being very good. Are you a complete newb to th gba or programming in general? If its programming in general the gba is not ...
Tom Badran
tb100badran
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Aug 12, 2003
2:50 pm

hi list, yup, there is an implementation of lua for gba. i made gbalua a long time ago mostly because i was wondering if it was possible, rather than because ...
Danjel Rydén
superike9000
Offline Send Email
Aug 12, 2003
3:18 pm

Not a complete newbie to programming.. have experience with 80x86 assembly and pascal / c++.. It's been awhile since those days, but I don't have any trouble...
James Acres
james@...
Send Email
Aug 12, 2003
3:18 pm

Hey, Colin really had a good point there. If you still want to use scripts after Colin's email, I know of a scripting language called LUA that can be easily...
William Mallouk
wmallouk
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Aug 14, 2003
1:21 pm

... Yup -- 100% portable ANSI C. I don't know if anyone has mentioned it here yet, but Lua is also tiny, and it's one of *the* fastest interpreted scripting...
Eric Tetz
erictetz
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Aug 14, 2003
4:50 pm
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