http://www.gatesboy.com/Lua/Documentation/
It looks like there's actually a LUA implementation for the GBA that you
may want to check out.
Btw, I'm a complete newbie to GBA and I've been going through some
tutorials on gbadev.org - are there any that you guys have ran across
that would have made your learning experience a bit easier?
Cheers,
james
-----Original Message-----
From: Emil Arkman [mailto:emil_arkman@...]
Sent: August 12, 2003 3:44 AM
To: gbadev@yahoogroups.com
Subject: Re: [gbadev] Re: Scripting on the GBA
How does small compare to LUA?
Emil
----- Original Message -----
From: Groepaz
To: gbadev@yahoogroups.com
Sent: Monday, August 04, 2003 7:55 PM
Subject: Re: [gbadev] Re: Scripting on the GBA
On Sunday 03 August 2003 15:19, Raleigh Cross wrote:
> There aren't any scripting languages in the Unix shell replacement
> sense, nor are
> there any 'interpreted' languages that I
> know of. But, there is Dragon Basic [ http://www.simforth.com ].
> That's about as close as you get.
there are actually a bunch of "embedded" script interpreters
around.... i
would personally suggest to have a look at "small", which is (as the
name
suggests :)) a pretty small script interpreter with the capability of
calling
external/custom C-routines. quite a bunch of games use that one afaik,
its
easy,nice,small,free :)
gpz